/// <summary> /// LEGACY, DEPRECATED /// </summary> /// <param name="oldSettings"></param> /// <param name="modFile"></param> private void ReadModSettingsFromDm(string oldSettings, FileInfo modFile) { //reading mod settings var reader = new StreamReader(modFile.FullName, Encoding.Default); string line; while ((line = reader.ReadLine()) != null) { //read var var varName = GetVarElement(line, "Var:"); var type = GetVarElement(line, "Type:"); var description = GetVarElement(line, "Description:"); var gameValue = GetVarElement(line, "GameValue:"); var stdValue = GetVarElement(line, "StdValue:"); var minValue = GetVarElement(line, "MinValue:"); var maxValue = GetVarElement(line, "MaxValue:"); if (varName != null && type != null && gameValue != null && stdValue != null) { //read old settings var value = stdValue; if (oldSettings != null) { value = GetVarElement(oldSettings, varName + ":"); if (value == null) { value = stdValue; } } //generate mod var ModVar modVar = null; ModSettingsVariable modVariable = null; if (type.Equals("int")) { if (minValue != null && maxValue != null) { modVar = new ModVar<int>(varName, type, description, int.Parse(gameValue), int.Parse(stdValue), int.Parse(value), int.Parse(minValue), int.Parse(maxValue)); modVariable = new ModSettingsVariable() { Name = varName, Type = ModVariableType.Int, Description = description, Value = int.Parse(gameValue), DefaultValue = int.Parse(stdValue), Min = int.Parse(minValue), Max = int.Parse(maxValue) }; } else { modVar = new ModVar<int>(varName, type, description, int.Parse(gameValue), int.Parse(stdValue), int.Parse(value)); modVariable = new ModSettingsVariable() { Name = varName, Type = ModVariableType.Int, Description = description, Value = int.Parse(gameValue), DefaultValue = int.Parse(stdValue) }; } } else if (type.Equals("bool")) { modVar = new ModVar<bool>(varName, type, description, bool.Parse(gameValue), bool.Parse(stdValue), bool.Parse(value)); modVariable = new ModSettingsVariable() { Name = varName, Type = ModVariableType.Bool, Description = description, Value = bool.Parse(gameValue), DefaultValue = bool.Parse(stdValue) }; } else if (type.Equals("string")) { modVar = new ModVar<string>(varName, type, description, gameValue, stdValue, value); modVariable = new ModSettingsVariable() { Name = varName, Type = ModVariableType.String, Description = description, Value = gameValue, DefaultValue = stdValue }; } if (modVar != null) { //.dm-Format Vars.Add(modVar); //JSON-Format Settings.Variables.Add(modVariable); } } } }
private void BuildVariableRow(int i, ModSettingsVariable modVariable) { BuildVariableRow(i, modVariable.Name, modVariable.Description, modVariable.Type.ToString(), modVariable.Value); }