Exemplo n.º 1
0
        private async void button3_Click_1(object sender, EventArgs e)
        {
            LoginData data = await Login.ShowDialog("Login to your ConcreteGames account below.", "Login to your ConcreteGames Account");

            DatabaseConn.setUsername(data.username);
            DatabaseConn.setMoney(data.money);
            DatabaseConn.setImage(data.image);
            Console.WriteLine(DatabaseConn.getImage());
            new Start().Show();
            this.Hide();
        }
Exemplo n.º 2
0
            public void connection()
            {
                var ws = new WebSocket("ws://concretegames.net:667/socket/?EIO=2&transport=websocket");

                GameMain.server = ws;
                //Console.WriteLine(ws);
                ws.OnMessage += (sender, e) =>
                {
                    if (e.Data == "connected")
                    {
                        SendMessage(ws, "connected");
                    }
                    else
                    {
                        try
                        {
                            UpdateMessage message = JsonConvert.DeserializeObject <UpdateMessage>(e.Data);
                            player = message.player;
                            game   = message;
                            Image[] DiceImages = new Image[] { null, Properties.Resources._1, Properties.Resources._2, Properties.Resources._3, Properties.Resources._4, Properties.Resources._5, Properties.Resources._6 };

                            gamemain.Invoke((Action) delegate
                            {
                                List <string> pbIDs = new List <string>();
                                List <string> gpIDs = new List <string>();

                                foreach (var p in gamemain.pBoxes)
                                {
                                    pbIDs.Add(p.id);
                                }

                                foreach (var gp in game.players)
                                {
                                    gpIDs.Add(gp.socketId);
                                }

                                foreach (var pid in pbIDs)
                                {
                                    if (!gpIDs.Contains(pid))
                                    {     //remove player
                                        foreach (var pbox in gamemain.pBoxes)
                                        {
                                            if (pbox.id == pid)
                                            {
                                                gamemain.pBoxes.Remove(pbox);
                                                gamemain.Controls.Remove(pbox);
                                                break;
                                            }
                                        }
                                    }
                                }

                                foreach (var gpid in gpIDs)
                                {
                                    if (!pbIDs.Contains(gpid))
                                    {     //add player
                                        var pb = new PlayerBox();

                                        pb.id = gpid;
                                        gamemain.pBoxes.Add(pb);
                                        gamemain.Controls.Add(pb);
                                        pb.Hide();
                                        pb.Parent = gamemain.MainPanel;
                                        pb.BringToFront();
                                    }
                                }

                                try
                                {
                                    var rollpb             = new PictureBox();
                                    rollpb.Size            = new Size(130, 130);
                                    rollpb.Location        = new Point((gamemain.Table.Location.X + gamemain.Table.Width / 2) - rollpb.Width / 2, (gamemain.Table.Location.Y + gamemain.Table.Height / 2) - rollpb.Height / 2);
                                    rollpb.Name            = "roll";
                                    rollpb.Parent          = gamemain.MainPanel;
                                    rollpb.BackColor       = Color.Transparent;
                                    rollpb.Image           = DiceImages[1];
                                    rollpb.SizeMode        = PictureBoxSizeMode.StretchImage;
                                    rollpb.BackgroundImage = gamemain.BackgroundImage;
                                    gamemain.Controls.Add(rollpb);
                                    rollpb.Show();
                                    rollpb.BringToFront();
                                }
                                catch (Exception) { }

                                try
                                {
                                    ((PictureBox)gamemain.Controls.Find("roll", false)[0]).Image = DiceImages[game.roll];
                                }
                                catch (Exception)
                                {
                                    //Console.WriteLine(x);
                                }

                                try
                                {
                                    switch (player.status)
                                    {
                                    case "Lost Game":
                                        gamemain.oldstatus.Text      = "Lost the Game!";
                                        gamemain.oldstatus.BackColor = Color.Yellow;
                                        Alert.ShowDialog("You lost the game!", "You Lost");
                                        break;

                                    case "Lost Bet":
                                        gamemain.oldstatus.Text = "Lost the Bet!";
                                        break;

                                    case "Won Game!":
                                        gamemain.oldstatus.Text = "Won the Game!";
                                        Alert.ShowDialog("You WON the game!", "You Won!");
                                        break;

                                    case "Won Bet!":
                                        gamemain.oldstatus.Text = "Won the Bet!";
                                        break;

                                    default:
                                        break;
                                    }
                                    gamemain.money.Text     = "You have: $" + player.money;
                                    gamemain.name.Text      = player.name;
                                    gamemain.status.Text    = player.status;
                                    gamemain.betval.Text    = "Bet $" + gamemain.setBet + " on:";
                                    gamemain.choice.Image   = DiceImages[gamemain.setC];
                                    gamemain.timeout.Text   = (30 - player.timeout).ToString();
                                    gamemain.room_code.Text = player.room_code;

                                    gamemain.UpdatePlayers();

                                    DatabaseConn.setMoney(player.money);
                                    new DatabaseConn("", "").Upload();

                                    if (player.timeouts >= 3)
                                    {
                                        Alert.ShowDialog("You have been kicked from the game for being idle.", "You have been kicked.");
                                        Application.Exit();
                                    }
                                }
                                catch (Exception)
                                {
                                    //Console.WriteLine(x);
                                }
                            });
                        }
                        catch (Exception)
                        {
                            //Console.WriteLine(x);
                        }
                    }
                };
                ws.OnError += (sender, e) =>
                {
                    Console.WriteLine("Error: " + e.Message);
                    //Console.WriteLine(sender);
                };
                ws.OnOpen += (sender, e) =>
                {
                    connected = true;
                };
                ws.Connect();
                ws.OnClose += (sender, e) =>
                {
                    if (!gamemain.fromQuitButton)
                    {
                        gamemain.quit_Click(sender, e);
                    }
                };
                //Console.ReadKey(true);
            }