public static SpawnVehicleProper ( Model m, Vector3 pos ) : GTA.Vehicle | ||
m | Model | |
pos | Vector3 | |
return | GTA.Vehicle |
private void GtfoCommand() { var p = Game.Player.Character; var v = GTAFuncs.SpawnVehicleProper(new Model(VehicleHash.Lazer), p.Position + new Vector3(0, 0, 500)); v.EngineRunning = true; v.Heading = p.Heading; v.Velocity = Vector3.Multiply(v.ForwardVector, 100); v.Speed = 200; p.SetIntoVehicle(v, VehicleSeat.Driver); }
private void VehicleCommand(string hash) { GTAFuncs.SpawnVehicleProper(new Model(hash), GTAFuncs.GetCoordsFromCam(15)); }