Exemplo n.º 1
0
        private static void WriteGenericTypeArgument(BinaryWriter writer, Type type)
        {
            var objTypeCode = SerializerUtil.GetObjectTypeCode(type, null);

            writer.Write((byte)objTypeCode);

            switch (objTypeCode)
            {
            case ObjectTypeCode.Serializable:
                writer.Write(type.AssemblyQualifiedName);
                break;

            case ObjectTypeCode.Primitive: {
                var primitiveCode = SerializerUtil.GetPrimitiveCode(type);
                writer.Write(SerializerUtil.IsNullable(type));
                writer.Write((byte)primitiveCode);
                break;
            }

            case ObjectTypeCode.Object:
                break;

            default:
                throw new SerializationException($"The type {type} is not a supported generic agument type");
            }
        }
Exemplo n.º 2
0
        private static void WritePrimitive(BinaryWriter writer, Type objectType, object value)
        {
            var code     = SerializerUtil.GetPrimitiveCode(objectType);
            var nullable = SerializerUtil.IsNullable(objectType);

            writer.Write(nullable);
            writer.Write((byte)code);

            if (value == null)
            {
                return;
            }

            switch (code)
            {
            case PrimitiveTypeCode.Boolean:
                writer.Write((bool)value);
                break;

            case PrimitiveTypeCode.Byte:
                writer.Write((byte)value);
                break;

            case PrimitiveTypeCode.SByte:
                writer.Write((sbyte)value);
                break;

            case PrimitiveTypeCode.Int16:
                writer.Write((short)value);
                break;

            case PrimitiveTypeCode.UInt16:
                writer.Write((ushort)value);
                break;

            case PrimitiveTypeCode.Int32:
                writer.Write((int)value);
                break;

            case PrimitiveTypeCode.UInt32:
                writer.Write((uint)value);
                break;

            case PrimitiveTypeCode.Int64:
                writer.Write((long)value);
                break;

            case PrimitiveTypeCode.UInt64:
                writer.Write((ulong)value);
                break;

            case PrimitiveTypeCode.Single:
                writer.Write((float)value);
                break;

            case PrimitiveTypeCode.Double:
                writer.Write((double)value);
                break;

            case PrimitiveTypeCode.Char:
                writer.Write((char)value);
                break;

            case PrimitiveTypeCode.String:
                writer.Write((string)value);
                break;
            }
        }