public void Clear() { ready = false; alphaSharpness = 0.0f; alphaTex = D2dHelper.Destroy(alphaTex); alphaData = null; alphaWidth = 0; alphaHeight = 0; alphaCount = 0; originalAlphaCount = 0; AlphaModified.Clear(); NotifyRebuilt(); }
public void Clear() { for (var i = Pixels.Count - 1; i >= 0; i--) { D2dPool <D2dSplitPixel> .Despawn(Pixels[i]); } Data = null; Rect.Clear(); Pixels.Clear(); }
public void Clear() { Rect.Clear(); }