Exemplo n.º 1
0
        public static void Build(D2dEdgeCollider.Cell cell, D2dEdgeCollider edgeCollider)
        {
            D2dCache.CachedList <Vector2> .Clear();

            for (var i = 0; i < activeSquares.Count; i++)
            {
                var square = activeSquares[i];

                if (square.Mask != 0)
                {
                    var collider = edgeCollider.AddCollider();

                    collider.points = Trace(square, edgeCollider.Optimize);

                    cell.Colliders.Add(collider);
                }
            }
        }
        public static void Build(D2dEdgeCollider.Cell cell, D2dEdgeCollider edgeCollider)
        {
            D2dCache.CachedList <Vector2> .Clear();

            for (var i = 0; i < activeSquares.Count; i++)
            {
                square = activeSquares[i];

                if (square.Mask != 0)
                {
                    squareIndex = square.Index;

                    var collider = edgeCollider.AddCollider();

                    collider.points = Trace(edgeCollider.Straighten);

                    cell.Colliders.Add(collider);
                }
            }
        }