private void RecordNodesAndSlots(IStorage storage, List <IVisualNode> nodeList, UserAction userAction) { DataHeader header = new DataHeader(); long initialPostionForData, currentPositionForData = 0; long initialPosition = storage.GetPosition(); //Retrieve all the slots Id in nodeList List <uint> allSlotsId = new List <uint>(); foreach (IVisualNode node in nodeList) { if (node.GetInputSlots() != null) { allSlotsId.AddRange(node.GetInputSlots()); } if (node.GetOutputSlots() != null) { allSlotsId.AddRange(node.GetOutputSlots()); } } //Record the number of slots and the slot itself storage.WriteInteger(FieldCode.SlotCount, allSlotsId.Count()); foreach (uint slotId in allSlotsId) { storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPostionForData = storage.GetPosition(); ISlot slot = this.graphController.GetSlot(slotId); slot.Serialize(storage); currentPositionForData = storage.GetPosition(); header.DataSize = currentPositionForData - initialPostionForData; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); } //Record the number of nodes and the node itself storage.WriteInteger(FieldCode.NodeCount, nodeList.Count); foreach (IVisualNode node in nodeList) { storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPostionForData = storage.GetPosition(); node.Serialize(storage); currentPositionForData = storage.GetPosition(); header.DataSize = currentPositionForData - initialPostionForData; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); } this.RecordFlag(storage, initialPosition, userAction); }
public void TestSerializeNullException() { IGraphController graphController = new GraphController(null); IStorage storage = null; DataHeader header = new DataHeader(); Assert.Throws<ArgumentNullException>(() => { header.Serialize(storage); }); }
public void TestSerializeDeserialize() { IGraphController graphController = new GraphController(null); IStorage storage = new BinaryStorage(); DataHeader header1 = new DataHeader(); header1.DataSize = 21; DataHeader header2 = new DataHeader(); header2.DataSize = 12; header1.Serialize(storage); storage.Seek(0, SeekOrigin.Begin); header2.Deserialize(storage); Assert.AreEqual(21, header2.DataSize); }
private void RecordNodeIds(IStorage storage, List<IVisualNode> nodeList, UserAction userAction) { DataHeader header = new DataHeader(); header.DataSize = Configurations.UndoReDoDataHeaderSize; long initialPosition = storage.GetPosition(); //Record the number of nodes and the nodeIds storage.WriteInteger(FieldCode.NodeCount, nodeList.Count); foreach (IVisualNode node in nodeList) { header.Serialize(storage); storage.WriteUnsignedInteger(FieldCode.NodeId, node.NodeId); } this.RecordFlag(storage, initialPosition, userAction); }
private void RecordEdgeIds(IStorage storage, List<IVisualEdge> edgeList, UserAction userAction) { DataHeader header = new DataHeader(); header.DataSize = 12; long initialPosition = storage.GetPosition(); //Record the number of edges and the edgeIds storage.WriteInteger(FieldCode.EdgeCount, edgeList.Count); foreach (IVisualEdge edge in edgeList) { header.Serialize(storage); storage.WriteUnsignedInteger(FieldCode.EdgeId, edge.EdgeId); } this.RecordFlag(storage, initialPosition, userAction); }
private void RecordRuntimeStates(IStorage storage, RuntimeStates runtimeStates, UserAction userAction) { DataHeader header = new DataHeader(); long initialPosition = storage.GetPosition(); //Record states storage.Seek(header.HeaderSize, SeekOrigin.Current); long initialPositionForData = storage.GetPosition(); runtimeStates.Serialize(storage); long currentPositionforData = storage.GetPosition(); header.DataSize = currentPositionforData - initialPositionForData; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); this.RecordFlag(storage, initialPosition, userAction); }
private void RecordEdges(IStorage storage, List<IVisualEdge> edgeList, UserAction userAction) { DataHeader header = new DataHeader(); long initialPostionForData, currentPositionForData = 0; long initialPosition = storage.GetPosition(); //Record the number of edges and the edge itself storage.WriteInteger(FieldCode.EdgeCount, edgeList.Count); foreach (IVisualEdge edge in edgeList) { storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPostionForData = storage.GetPosition(); edge.Serialize(storage); currentPositionForData = storage.GetPosition(); header.DataSize = currentPositionForData - initialPostionForData; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); } this.RecordFlag(storage, initialPosition, userAction); }
private void RecordRuntimeStates(IStorage storage, RuntimeStates runtimeStates, UserAction userAction) { DataHeader header = new DataHeader(); long initialPosition = storage.GetPosition(); //Record states storage.Seek(header.HeaderSize, SeekOrigin.Current); long initialPositionForData = storage.GetPosition(); runtimeStates.Serialize(storage); long currentPositionforData = storage.GetPosition(); header.DataSize = currentPositionforData - initialPositionForData; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); this.RecordFlag(storage, initialPosition, userAction); }
private void RecordNodesAndSlots(IStorage storage, List<IVisualNode> nodeList, UserAction userAction) { DataHeader header = new DataHeader(); long initialPostionForData, currentPositionForData = 0; long initialPosition = storage.GetPosition(); //Retrieve all the slots Id in nodeList List<uint> allSlotsId = new List<uint>(); foreach (IVisualNode node in nodeList) { if (node.GetInputSlots() != null) allSlotsId.AddRange(node.GetInputSlots()); if (node.GetOutputSlots() != null) allSlotsId.AddRange(node.GetOutputSlots()); } //Record the number of slots and the slot itself storage.WriteInteger(FieldCode.SlotCount, allSlotsId.Count()); foreach (uint slotId in allSlotsId) { storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPostionForData = storage.GetPosition(); ISlot slot = this.graphController.GetSlot(slotId); slot.Serialize(storage); currentPositionForData = storage.GetPosition(); header.DataSize = currentPositionForData - initialPostionForData; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); } //Record the number of nodes and the node itself storage.WriteInteger(FieldCode.NodeCount, nodeList.Count); foreach (IVisualNode node in nodeList) { storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPostionForData = storage.GetPosition(); node.Serialize(storage); currentPositionForData = storage.GetPosition(); header.DataSize = currentPositionForData - initialPostionForData; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); } this.RecordFlag(storage, initialPosition, userAction); }
private void RecordNodeIds(IStorage storage, List<IVisualNode> nodeList, UserAction userAction) { DataHeader header = new DataHeader(); header.DataSize = Configurations.UndoReDoDataHeaderSize; long initialPosition = storage.GetPosition(); //Record the number of nodes and the nodeIds storage.WriteInteger(FieldCode.NodeCount, nodeList.Count); foreach (IVisualNode node in nodeList) { header.Serialize(storage); storage.WriteUnsignedInteger(FieldCode.NodeId, node.NodeId); } this.RecordFlag(storage, initialPosition, userAction); }
private void RecordEdges(IStorage storage, List<IVisualEdge> edgeList, UserAction userAction) { DataHeader header = new DataHeader(); long initialPostionForData, currentPositionForData = 0; long initialPosition = storage.GetPosition(); //Record the number of edges and the edge itself storage.WriteInteger(FieldCode.EdgeCount, edgeList.Count); foreach (IVisualEdge edge in edgeList) { storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPostionForData = storage.GetPosition(); edge.Serialize(storage); currentPositionForData = storage.GetPosition(); header.DataSize = currentPositionForData - initialPostionForData; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); } this.RecordFlag(storage, initialPosition, userAction); }
private void RecordEdgeIds(IStorage storage, List<IVisualEdge> edgeList, UserAction userAction) { DataHeader header = new DataHeader(); header.DataSize = 12; long initialPosition = storage.GetPosition(); //Record the number of edges and the edgeIds storage.WriteInteger(FieldCode.EdgeCount, edgeList.Count); foreach (IVisualEdge edge in edgeList) { header.Serialize(storage); storage.WriteUnsignedInteger(FieldCode.EdgeId, edge.EdgeId); } this.RecordFlag(storage, initialPosition, userAction); }
private void SaveFileInternal(string filePath) { IStorage storage = new FileStorage(); DataHeader header = new DataHeader(); long initialPosition, currentPosition = 0; //Serialize states storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPosition = storage.GetPosition(); this.graphProperties.Serialize(storage); currentPosition = storage.GetPosition(); header.DataSize = currentPosition - initialPosition; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); //Serialize slots List<ISlot> slotList = new List<ISlot>(this.slotCollection.Values); storage.WriteInteger(FieldCode.SlotCount, slotList.Count); foreach (ISlot slot in slotList) { storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPosition = storage.GetPosition(); slot.Serialize(storage); currentPosition = storage.GetPosition(); header.DataSize = currentPosition - initialPosition; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); } //Serialize nodes List<IVisualNode> nodeList = new List<IVisualNode>(this.nodeCollection.Values); storage.WriteInteger(FieldCode.NodeCount, nodeList.Count); foreach (IVisualNode node in nodeList) { storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPosition = storage.GetPosition(); node.Serialize(storage); currentPosition = storage.GetPosition(); header.DataSize = currentPosition - initialPosition; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); } //Serialize edges List<IVisualEdge> edgeList = this.edgeController.GetVisualEdges(); storage.WriteInteger(FieldCode.EdgeCount, edgeList.Count); foreach (IVisualEdge edge in edgeList) { storage.Seek(header.HeaderSize, SeekOrigin.Current); initialPosition = storage.GetPosition(); edge.Serialize(storage); currentPosition = storage.GetPosition(); header.DataSize = currentPosition - initialPosition; storage.Seek(-(header.HeaderSize + header.DataSize), SeekOrigin.Current); header.Serialize(storage); storage.Seek(header.DataSize, SeekOrigin.Current); } ((FileStorage)storage).Save(filePath); }