Exemplo n.º 1
0
        public PcData()
        {
            wealth        = 0;
            upkeep        = new UpkeepData();
            name          = new FantasyName();
            gender        = Gender.None;
            background    = null;
            status        = PcStatus.Idle;
            faction       = Faction.Player;
            raceKey       = "";
            professionKey = "";
            description   = "";

            listIndex      = -1;
            partyIndex     = -1;
            hair           = "Hair 01";
            beard          = "";
            maxAccessories = 1;

            level      = 0;
            experience = 0;
            expToLevel = 0;
            maxExp     = 0;
            expBonus   = 0;

            attributes = new AttributeManager();

            for (int i = 0; i < (int)BaseAttribute.Number; i++)
            {
                attributes.AddAttribute(AttributeListType.Base, new Attribute(AttributeType.Base, i, 1));
            }

            for (int i = 0; i < (int)DerivedAttribute.Number; i++)
            {
                attributes.AddAttribute(AttributeListType.Derived, new Attribute(AttributeType.Derived, i, 0));
            }

            for (int i = 0; i < (int)DamageType.Number; i++)
            {
                attributes.AddAttribute(AttributeListType.Resistance, new Attribute(AttributeType.Resistance, i, 0));
            }

            for (int i = 0; i < (int)Skill.Number; i++)
            {
                attributes.SetSkill(new Attribute(AttributeType.Skill, i, 0));
            }

            abilities = new CharacterAbilities();
            inventory = new CharacterInventory();
        }
Exemplo n.º 2
0
        public PcData(FantasyName name, Gender gender, int level, string raceKey, string professionKey, string hair, string beard, int listIndex, int partyIndex,
                      int power_slots, int spell_slots)
        {
            wealth = 0;
            upkeep = new UpkeepData();

            this.name          = name;
            this.gender        = gender;
            this.raceKey       = raceKey;
            this.professionKey = professionKey;
            this.listIndex     = listIndex;
            this.partyIndex    = partyIndex;

            this.hair  = hair;
            this.beard = beard;

            maxAccessories = Random.Range(1, 4);

            level      = 0;
            experience = 0;
            expToLevel = 0;
            maxExp     = 0;
            expBonus   = 0.0f;

            attributes = new AttributeManager();

            for (int i = 0; i < (int)BaseAttribute.Number; i++)
            {
                attributes.AddAttribute(AttributeListType.Base, new Attribute(AttributeType.Base, i, 1));
            }

            for (int i = 0; i < (int)DerivedAttribute.Number; i++)
            {
                attributes.AddAttribute(AttributeListType.Derived, new Attribute(AttributeType.Derived, i, 0));
            }

            for (int i = 0; i < (int)DamageType.Number; i++)
            {
                attributes.AddAttribute(AttributeListType.Resistance, new Attribute(AttributeType.Resistance, i, 0));
            }

            for (int i = 0; i < (int)Skill.Number; i++)
            {
                attributes.SetSkill(new Attribute(AttributeType.Skill, i, 0));
            }

            abilities = new CharacterAbilities(this, power_slots, spell_slots);
            inventory = new CharacterInventory();
            faction   = Faction.Player;
        }
Exemplo n.º 3
0
        public PcData(PcData pc)
        {
            name   = pc.Name;
            gender = pc.gender;

            wealth        = pc.Wealth;
            upkeep        = new UpkeepData(pc.Upkeep);
            background    = new Background(pc.background);
            raceKey       = pc.raceKey;
            professionKey = pc.professionKey;
            listIndex     = pc.listIndex;
            partyIndex    = pc.PartyIndex;
            hair          = pc.hair;
            beard         = pc.beard;

            description = pc.description;

            level      = pc.Level;
            experience = pc.Experience;
            expToLevel = pc.ExpToLevel;
            maxExp     = pc.MaxExp;
            expBonus   = pc.ExpBonus;

            attributes = new AttributeManager();

            for (int i = 0; i < (int)BaseAttribute.Number; i++)
            {
                attributes.AddAttribute(AttributeListType.Base, new Attribute(pc.attributes.GetAttribute(AttributeListType.Base, i)));
            }

            for (int i = 0; i < (int)DerivedAttribute.Number; i++)
            {
                attributes.AddAttribute(AttributeListType.Derived, new Attribute(pc.attributes.GetAttribute(AttributeListType.Derived, i)));
            }

            for (int i = 0; i < (int)DamageType.Number; i++)
            {
                attributes.AddAttribute(AttributeListType.Resistance, new Attribute(pc.attributes.GetAttribute(AttributeListType.Resistance, i)));
            }

            for (int i = 0; i < (int)Skill.Number; i++)
            {
                attributes.SetSkill(new Attribute(pc.attributes.GetSkill(i)));
            }

            abilities = new CharacterAbilities(pc);
            inventory = new CharacterInventory(pc.inventory);
            faction   = Faction.Player;
        }