Exemplo n.º 1
0
Arquivo: Edges.cs Projeto: AJ213/Awitu
 public static void Weld_X(FloatEdges edges, float[,,] splats3D, int ch)
 {
     for (int z = 0; z < edges.rect.size.z; z++)
     {
         float edgeVal = edges.array[edges.rect.size.x * 2 + z];
         splats3D[z, edges.rect.size.x - 1, ch] = edgeVal;
     }
 }
Exemplo n.º 2
0
Arquivo: Edges.cs Projeto: AJ213/Awitu
 public static void Weld_Z(FloatEdges edges, float[,,] splats3D, int ch)
 {
     for (int x = 0; x < edges.rect.size.x; x++)
     {
         float edgeVal = edges.array[x];
         splats3D[edges.rect.size.z - 1, x, ch] = edgeVal;
     }
 }
Exemplo n.º 3
0
Arquivo: Edges.cs Projeto: AJ213/Awitu
 public static void Weld_X(FloatEdges edges, float[,] heights2D)
 {
     for (int z = 0; z < edges.rect.size.z; z++)
     {
         float edgeVal = edges.array[edges.rect.size.x * 2 + z];
         heights2D[z, edges.rect.size.x - 1] = edgeVal;
     }
 }
Exemplo n.º 4
0
Arquivo: Edges.cs Projeto: AJ213/Awitu
 public static void Weld_Z(FloatEdges edges, float[,] heights2D)
 {
     for (int x = 0; x < edges.rect.size.x; x++)
     {
         float edgeVal = edges.array[x];
         heights2D[edges.rect.size.z - 1, x] = edgeVal;
     }
 }
Exemplo n.º 5
0
Arquivo: Edges.cs Projeto: AJ213/Awitu
        public static void Weld_X(FloatEdges edges, FloatEdges deltas, float[,] heights2D, int margins = 10)
        {
            for (int z = 0; z < edges.rect.size.z; z++)
            {
                float edgeVal  = edges.array[edges.rect.size.x * 2 + z];
                float deltaVal = deltas.array[edges.rect.size.x * 2 + z];
                heights2D[z, edges.rect.size.x - 1] = edgeVal;
                float innerDelta = (edgeVal + deltaVal) - heights2D[z, edges.rect.size.x - 2];
                heights2D[z, edges.rect.size.x - 2] = edgeVal + deltaVal;

                //if (z>margins && z<edges.rect.size.z-margins-1)
                for (int i = 0; i < margins; i++)
                {
                    heights2D[z, edges.rect.size.x - 3 - i] += innerDelta * (1 - 1f * i / margins);
                }
            }
        }
Exemplo n.º 6
0
Arquivo: Edges.cs Projeto: AJ213/Awitu
        public static void Weld_Z(FloatEdges edges, FloatEdges deltas, float[,] heights2D, int margins = 10)
        {
            for (int x = 0; x < edges.rect.size.x; x++)
            {
                float edgeVal  = edges.array[x];
                float deltaVal = deltas.array[x];
                heights2D[edges.rect.size.z - 1, x] = edgeVal;
                float innerDelta = (edgeVal + deltaVal) - heights2D[edges.rect.size.z - 2, x];
                heights2D[edges.rect.size.z - 2, x] = edgeVal + deltaVal;

                //if (x>margins && x<edges.rect.size.x-margins-1)
                for (int i = 0; i < margins; i++)
                {
                    heights2D[edges.rect.size.z - 3 - i, x] += innerDelta * (1 - 1f * i / margins);
                }
            }
        }
Exemplo n.º 7
0
Arquivo: Edges.cs Projeto: AJ213/Awitu
 public static void Weld(FloatEdges edges, FloatEdges deltas, Coord direction, float[,] heights2D, int margins = 10)
 {
     if (direction.x == 1)
     {
         Weld_X(edges, deltas, heights2D, margins);
     }
     else if (direction.x == -1)
     {
         Weld_x(edges, deltas, heights2D, margins);
     }
     else if (direction.z == 1)
     {
         Weld_Z(edges, deltas, heights2D, margins);
     }
     else if (direction.z == -1)
     {
         Weld_z(edges, deltas, heights2D, margins);
     }
 }
Exemplo n.º 8
0
Arquivo: Edges.cs Projeto: AJ213/Awitu
 public static void Weld(FloatEdges edges, Coord direction, float[,,] splats3D, int ch)
 {
     if (direction.x == 1)
     {
         Weld_X(edges, splats3D, ch);
     }
     else if (direction.x == -1)
     {
         Weld_x(edges, splats3D, ch);
     }
     else if (direction.z == 1)
     {
         Weld_Z(edges, splats3D, ch);
     }
     else if (direction.z == -1)
     {
         Weld_z(edges, splats3D, ch);
     }
 }
Exemplo n.º 9
0
Arquivo: Edges.cs Projeto: AJ213/Awitu
 public static void Weld(FloatEdges edges, Coord direction, float[,] heights2D)
 {
     if (direction.x == 1)
     {
         Weld_X(edges, heights2D);
     }
     else if (direction.x == -1)
     {
         Weld_x(edges, heights2D);
     }
     else if (direction.z == 1)
     {
         Weld_Z(edges, heights2D);
     }
     else if (direction.z == -1)
     {
         Weld_z(edges, heights2D);
     }
 }