Exemplo n.º 1
0
        /// <summary>
        /// Gets the system handle to use to display the game on when using windowed mode. If <see cref="IntPtr.Zero"/> is returned,
        /// a system form will be created automatically.
        /// </summary>
        /// <param name="displayContainer">When this method returns a value other than <see cref="IntPtr.Zero"/>, contains the
        /// object that the returned system handle belongs to. This is then later used in other virutal methods to initialize
        /// and dispose the container at the appropriate times.</param>
        /// <returns>
        /// The handle to the custom control to display the game on, or <see cref="IntPtr.Zero"/> to create the window
        /// to display the game on internally.
        /// </returns>
        protected override IntPtr CreateWindowedDisplayHandle(out object displayContainer)
        {
            var frm = new GameForm(this);

            // Set form title while we're at it
            frm.Text = GameMessageCollection.CurrentLanguage.GetMessage(GameMessage.GameTitle);

            displayContainer = frm;
            return(frm.Handle);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Gets the system handle to use to display the game on when using windowed mode. If <see cref="IntPtr.Zero"/> is returned,
        /// a system form will be created automatically.
        /// </summary>
        /// <param name="displayContainer">When this method returns a value other than <see cref="IntPtr.Zero"/>, contains the
        /// object that the returned system handle belongs to. This is then later used in other virutal methods to initialize
        /// and dispose the container at the appropriate times.</param>
        /// <returns>
        /// The handle to the custom control to display the game on, or <see cref="IntPtr.Zero"/> to create the window
        /// to display the game on internally.
        /// </returns>
        protected override IntPtr CreateWindowedDisplayHandle(out object displayContainer)
        {
            var frm = new GameForm(this);
            
            // Set form title while we're at it
            frm.Text = GameMessageCollection.CurrentLanguage.GetMessage(GameMessage.GameTitle);

            displayContainer = frm;
            return frm.Handle;
        }
Exemplo n.º 3
0
 /// <summary>
 /// Gets the system handle to use to display the game on when using windowed mode. If <see cref="IntPtr.Zero"/> is returned,
 /// a system form will be created automatically.
 /// </summary>
 /// <param name="displayContainer">When this method returns a value other than <see cref="IntPtr.Zero"/>, contains the
 /// object that the returned system handle belongs to. This is then later used in other virutal methods to initialize
 /// and dispose the container at the appropriate times.</param>
 /// <returns>
 /// The handle to the custom control to display the game on, or <see cref="IntPtr.Zero"/> to create the window
 /// to display the game on internally.
 /// </returns>
 protected override IntPtr CreateWindowedDisplayHandle(out object displayContainer)
 {
     var frm = new GameForm(this);
     displayContainer = frm;
     return frm.Handle;
 }