/// <summary> /// When overridden in the derived class, handles drawing to the map after the given <see cref="MapRenderLayer"/> is drawn. /// </summary> /// <param name="map">The map the drawing is taking place on.</param> /// <param name="e">The <see cref="NetGore.Graphics.DrawableMapDrawLayerEventArgs"/> instance containing the event data.</param> protected override void HandleDrawAfterLayer(IDrawableMap map, DrawableMapDrawLayerEventArgs e) { if (e.Layer != MapRenderLayer.SpriteForeground) { return; } var visibleArea = e.Camera.GetViewArea(); var visibleWalls = map.Spatial.GetMany <WallEntityBase>(visibleArea); foreach (var wall in visibleWalls) { EntityDrawer.Draw(e.SpriteBatch, e.Camera, wall); } }
/// <summary> /// When overridden in the derived class, handles drawing to the map after the given <see cref="MapRenderLayer"/> is drawn. /// </summary> /// <param name="map">The map the drawing is taking place on.</param> /// <param name="e">The <see cref="NetGore.Graphics.DrawableMapDrawLayerEventArgs"/> instance containing the event data.</param> protected override void HandleDrawAfterLayer(IDrawableMap map, DrawableMapDrawLayerEventArgs e) { if (e.Layer != MapRenderLayer.SpriteForeground) { return; } // Get the visible area var visibleArea = e.Camera.GetViewArea(); // Get and draw all entities, skipping those that we will never draw () and those that // we will always draw (_alwaysDrawTypes) var toDraw = map.Spatial.GetMany <Entity>(visibleArea, GetEntitiesToDrawFilter); // Add the entities we will always draw toDraw = toDraw.Concat(map.Spatial.GetMany <Entity>(GetEntitiesToAlwaysDrawFilter)); // Draw foreach (var entity in toDraw) { EntityDrawer.Draw(e.SpriteBatch, e.Camera, entity); } }