/// <summary> /// Initializes a new instance of the <see cref="EquippedForm"/> class. /// </summary> /// <param name="dragDropHandler">The drag-drop handler.</param> /// <param name="infoRequester">The info requester.</param> /// <param name="position">The position.</param> /// <param name="parent">The parent.</param> /// <exception cref="ArgumentNullException"><paramref name="infoRequester" /> is <c>null</c>.</exception> /// <exception cref="ArgumentNullException"><paramref name="dragDropHandler" /> is <c>null</c>.</exception> public EquippedForm(DragDropHandler dragDropHandler, ItemInfoRequesterBase<EquipmentSlot> infoRequester, Vector2 position, Control parent) : base(parent, position, new Vector2(200, 200)) { if (infoRequester == null) throw new ArgumentNullException("infoRequester"); if (dragDropHandler == null) throw new ArgumentNullException("dragDropHandler"); _dragDropHandler = dragDropHandler; _infoRequester = infoRequester; CreateItemSlots(); }
/// <summary> /// Initializes a new instance of the <see cref="ShopForm"/> class. /// </summary> /// <param name="dragDropHandler">The drag-drop handler callback.</param> /// <param name="position">The position.</param> /// <param name="parent">The parent.</param> public ShopForm(DragDropHandler dragDropHandler, Vector2 position, Control parent) : base(parent, position, new Vector2(200, 200)) { _dragDropHandler = dragDropHandler; IsVisible = false; var itemsSize = _columns * _itemSize; var paddingSize = (_columns + 1) * _padding; Size = itemsSize + paddingSize + Border.Size; CreateItemSlots(); }
/// <summary> /// Initializes a new instance of the <see cref="ShopForm"/> class. /// </summary> /// <param name="dragDropHandler">The drag-drop handler callback.</param> /// <param name="position">The position.</param> /// <param name="parent">The parent.</param> public ShopForm(DragDropHandler dragDropHandler, Vector2 position, Control parent) : base(parent, position, new Vector2(200, 200)) { _dragDropHandler = dragDropHandler; IsVisible = false; var itemsSize = _columns * _itemSize; var paddingSize = (_columns + 1) * _padding; Size = itemsSize + paddingSize + Border.Size; CreateItemSlots(); }
/// <summary> /// Initializes a new instance of the <see cref="EquippedForm"/> class. /// </summary> /// <param name="dragDropHandler">The drag-drop handler.</param> /// <param name="infoRequester">The info requester.</param> /// <param name="position">The position.</param> /// <param name="parent">The parent.</param> /// <exception cref="ArgumentNullException"><paramref name="infoRequester" /> is <c>null</c>.</exception> /// <exception cref="ArgumentNullException"><paramref name="dragDropHandler" /> is <c>null</c>.</exception> public EquippedForm(DragDropHandler dragDropHandler, ItemInfoRequesterBase <EquipmentSlot> infoRequester, Vector2 position, Control parent) : base(parent, position, new Vector2(200, 200)) { if (infoRequester == null) { throw new ArgumentNullException("infoRequester"); } if (dragDropHandler == null) { throw new ArgumentNullException("dragDropHandler"); } _dragDropHandler = dragDropHandler; _infoRequester = infoRequester; CreateItemSlots(); }
/// <summary> /// Initializes a new instance of the <see cref="InventoryForm"/> class. /// </summary> /// <param name="dragDropHandler">The drag-drop handler.</param> /// <param name="isUserInv">A func used to determine if an <see cref="Inventory"/> is the /// user's inventory.</param> /// <param name="infoRequester">The item info tooltip.</param> /// <param name="position">The position.</param> /// <param name="parent">The parent.</param> /// <exception cref="ArgumentNullException"><paramref name="infoRequester"/> is null.</exception> /// <exception cref="ArgumentNullException"><paramref name="isUserInv"/> is null.</exception> /// <exception cref="ArgumentNullException"><paramref name="dragDropHandler"/> is null.</exception> public InventoryForm(DragDropHandler dragDropHandler, Func<Inventory, bool> isUserInv, ItemInfoRequesterBase<InventorySlot> infoRequester, Vector2 position, Control parent) : base(parent, position, new Vector2(200, 200)) { if (infoRequester == null) throw new ArgumentNullException("infoRequester"); if (isUserInv == null) throw new ArgumentNullException("isUserInv"); if (dragDropHandler == null) throw new ArgumentNullException("dragDropHandler"); _dragDropHandler = dragDropHandler; _isUserInv = isUserInv; _infoRequester = infoRequester; var itemsSize = _columns * _itemSize; var paddingSize = (_columns + 1) * _padding; Size = itemsSize + paddingSize + Border.Size; CreateItemSlots(); }
/// <summary> /// Handles initialization of the GameScreen. This will be invoked after the GameScreen has been /// completely and successfully added to the ScreenManager. It is highly recommended that you /// use this instead of the constructor. This is invoked only once. /// </summary> public override void Initialize() { _gameControls = new GameplayScreenControls(this); _dragDropHandler = new DragDropHandler(this); _socket = ClientSockets.Instance; _world = new World(this, new Camera2D(GameData.ScreenSize), new UserInfo(Socket)); _world.MapChanged += World_MapChanged; // Create some misc goodies that require a reference to the Socket _equipmentInfoRequester = new EquipmentInfoRequester(UserInfo.Equipped, Socket); _inventoryInfoRequester = new InventoryInfoRequester(UserInfo.Inventory, Socket); // Other inits InitializeGUI(); _characterTargeter = new CharacterTargeter(World); // NOTE: Test lighting _userLight = new Light { Size = new Vector2(512), IsEnabled = false }; DrawingManager.LightManager.Add(_userLight); }
/// <summary> /// Handles initialization of the GameScreen. This will be invoked after the GameScreen has been /// completely and successfully added to the ScreenManager. It is highly recommended that you /// use this instead of the constructor. This is invoked only once. /// </summary> public override void Initialize() { _gameControls = new GameplayScreenControls(this); _dragDropHandler = new DragDropHandler(this); _socket = ClientSockets.Instance; _world = new World(this, new Camera2D(GameData.ScreenSize), new UserInfo(Socket)); _world.MapChanged += World_MapChanged; // Create some misc goodies that require a reference to the Socket _equipmentInfoRequester = new EquipmentInfoRequester(UserInfo.Equipped, Socket); _inventoryInfoRequester = new InventoryInfoRequester(UserInfo.Inventory, Socket); // Other inits InitializeGUI(); _characterTargeter = new CharacterTargeter(World); // NOTE: Test lighting _userLight = new Light { Size = new Vector2(512), IsEnabled = false }; DrawingManager.LightManager.Add(_userLight); }