public void UpdatedAccessLevelEventArgsConstructorTest() { AccessLevel oldAccessLevel = new AccessLevel(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 UpdatedAccessLevelEventArgs target = new UpdatedAccessLevelEventArgs( oldAccessLevel, character ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void OldAccessLevelTest() { AccessLevel oldAccessLevel = new AccessLevel(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 UpdatedAccessLevelEventArgs target = new UpdatedAccessLevelEventArgs( oldAccessLevel, character ); // TODO: 初始化为适当的值 AccessLevel actual; actual = target.OldAccessLevel; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal void OnUpdatedAccessLevel(AccessLevel accessLevel, BaseCharacter creature) { EventHandler <UpdatedAccessLevelEventArgs> tempAfterEventArgs = m_EventUpdatedAccessLevel; if (tempAfterEventArgs != null) { UpdatedAccessLevelEventArgs eventArgs = new UpdatedAccessLevelEventArgs(accessLevel, creature); tempAfterEventArgs(this, eventArgs); } }
/// <summary> /// /// </summary> internal void OnUpdatedAccessLevel( AccessLevel accessLevel, BaseCharacter creature ) { EventHandler<UpdatedAccessLevelEventArgs> tempAfterEventArgs = m_EventUpdatedAccessLevel; if ( tempAfterEventArgs != null ) { UpdatedAccessLevelEventArgs eventArgs = new UpdatedAccessLevelEventArgs( accessLevel, creature ); tempAfterEventArgs( this, eventArgs ); } }