Exemplo n.º 1
0
        public void addObjective(AbstractObjective objective)
        {
            objective.OnFailed += (sender, reason) => {
                #region Show checkpoint popup
                var title = reason;
                var subtitle = "Voulez-vous revenir au dernier checkpoint ?";

                ConfirmationPopup checkpointPopup = new ConfirmationPopup(title, subtitle);
                checkpointPopup.OnPopupAccept += () =>
                {
                    this.loadLastCheckpoint();
                };
                checkpointPopup.OnPopupRefuse += () =>
                {
                    this.stop(true);
                };
                checkpointPopup.show();
                #endregion
            };
            objective.OnAccomplished += (sender, elapsedTime) => {
                this.next();
            };
            objectives.Add(objective);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Reset old player model
        /// </summary>
        public void resetPlayerModel()
        {
            bool playerWasDead = false;
            bool playerWasArrested = false;
            Ped player = Game.Player.Character;
            if ((PedHash)player.Model.Hash != DemagoScript.savedPlayerModelHash)
            {
                Vehicle currentVehicle = null;
                if (player.IsInVehicle())
                {
                    currentVehicle = player.CurrentVehicle;
                }

                if (player.IsDead || Function.Call<bool>(Hash.IS_PLAYER_BEING_ARRESTED, Game.Player, false))
                {
                    #region Create remplacement ped
                    Ped replacementPed = Function.Call<Ped>(Hash.CLONE_PED, Game.Player.Character, Function.Call<int>(Hash.GET_ENTITY_HEADING, Function.Call<int>(Hash.PLAYER_PED_ID)), false, true);

                    if (player.IsDead)
                    {
                        playerWasDead = true;
                        replacementPed.Kill();
                    }
                    else
                    {
                        playerWasArrested = true;
                        replacementPed.Task.HandsUp(10000);
                    }

                    replacementPed.MarkAsNoLongerNeeded();
                    #endregion
                }

                #region Change player model with saved PedHash
                var characterModel = new Model(DemagoScript.savedPlayerModelHash);
                characterModel.Request(500);

                if (characterModel.IsInCdImage && characterModel.IsValid)
                {
                    while (!characterModel.IsLoaded) Script.Wait(100);

                    Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, characterModel.Hash);
                    Function.Call(Hash.SET_PED_DEFAULT_COMPONENT_VARIATION, Game.Player.Character.Handle);
                }

                characterModel.MarkAsNoLongerNeeded();
                #endregion

                player = Game.Player.Character;
                if (currentVehicle != null)
                {
                    player.SetIntoVehicle(currentVehicle, VehicleSeat.Driver);
                }

                if ((playerWasDead || playerWasArrested) && DemagoScript.isThereACurrentMission())
                {
                    #region Hide real player and wait for game recovery
                    player.IsVisible = false;
                    player.IsInvincible = true;
                    player.Task.StandStill(-1);

                    //Tant qu'on charge le jeu, on fait attendre le script GTA Démago
                    while (!Function.Call<bool>(Hash.IS_PLAYER_PLAYING, Game.Player))
                    {
                        Script.Wait(100);
                    }

                    player.IsVisible = true;
                    player.IsInvincible = false;
                    #endregion

                    while (!Function.Call<bool>(Hash.IS_PLAYER_CONTROL_ON, Game.Player))
                    {
                        Script.Wait(100);
                    }

                    #region Show death or arrested popups
                    var title = (playerWasDead) ? "Vous êtes mort" : "Vous vous êtes fait arrêter";
                    var subtitle = "Voulez-vous revenir au dernier checkpoint ?";

                    ConfirmationPopup checkpointPopup = new ConfirmationPopup(title, subtitle);
                    checkpointPopup.OnPopupAccept += () =>
                    {

                        DemagoScript.loadLastCheckpointOnCurrentMission();
                    };
                    checkpointPopup.OnPopupRefuse += () =>
                    {
                        DemagoScript.stopCurrentMission(true);
                    };
                    checkpointPopup.show();
                    #endregion
                }
            }
        }