public void FireOneBullet()
        {
            var emitterData = GetEmitterData(water, 512, 2.0f);

            emitterData.SpawnInterval = 0.0f;
            emitterData.Acceleration  = new RangeGraph <Vector3D>(Vector3D.Zero, Vector3D.Zero);
            emitterData.Color         = new RangeGraph <Color>(new Color(255, 255, 255), new Color(255, 255, 255));
            emitterData.Size          = new RangeGraph <Size>(new Size(0.5f), new Size(0.5f));
            var emitter = new ParticleEmitter(emitterData, Vector3D.Zero);
            var enemy   = new MockEnemy(new Vector3D(0, -3, 0), Size.Half, spark);

            new Command(() =>             //ncrunch: no coverage start
            {
                emitter.EmitterData.BillboardMode       = BillboardMode.Ground;
                emitter.EmitterData.StartVelocity.Start = enemy.Position * 4.0f + enemy.direction * 0.5f;
                emitter.EmitterData.StartVelocity.End   = Vector3D.Zero;
                emitter.Spawn();
            }).Add(new KeyTrigger(Key.Space));
            //ncrunch: no coverage end
        }
Exemplo n.º 2
0
		public void FireOneBullet()
		{
			var emitterData = GetEmitterData(water, 512, 2.0f);
			emitterData.SpawnInterval = 0.0f;
			emitterData.Acceleration = new RangeGraph<Vector3D>(Vector3D.Zero, Vector3D.Zero);
			emitterData.Color = new RangeGraph<Color>(new Color(255, 255, 255), new Color(255, 255, 255));
			emitterData.Size = new RangeGraph<Size>(new Size(0.5f), new Size(0.5f));
			var emitter = new ParticleEmitter(emitterData, Vector3D.Zero);
			var enemy = new MockEnemy(new Vector3D(0, -3, 0), Size.Half, spark);
			new Command(() => //ncrunch: no coverage start
			{
				emitter.EmitterData.BillboardMode = BillboardMode.Ground;
				emitter.EmitterData.StartVelocity.Start = enemy.Position * 4.0f + enemy.direction * 0.5f;
				emitter.EmitterData.StartVelocity.End = Vector3D.Zero;
				emitter.Spawn();
			}).Add(new KeyTrigger(Key.Space));
			//ncrunch: no coverage end
		}