Exemplo n.º 1
0
 public void ProcessCharacters(FightManager.CharacterOrderDelegate proc)
 {
     Console.WriteLine("Calling: {0}", proc.Method);
      string targetMsg = proc.Target == null ? "--> Target is a static method." : "--> Target: " + proc.Target;
      Console.WriteLine(targetMsg);
      foreach (RPGCharacter rpgCharacter in party)
      {
     Console.WriteLine("Processing RPG Character");
     proc(rpgCharacter);
      }
 }
        //Call my item processor in the AdventureParty object, passing a delegate
        //There are two way to pass the delegate... explicitly by creating the delegate,
        //passing a method with the proper signature to this delegate, and then sending the delegate
        //to the item processor, or more simply, sending the method with the proper signature to
        //the item processor with will behind the scenes do this work for you.
        //When the process is invoked in the item processor, the methods will be executed with the
        //appropriate parameters/arguments.
        private void RunRPGAdventure()
        {
            AdventureParty party = new AdventureParty();
             FightManager fightManager = new FightManager();

             FightManager.SpawnPartyMember characterFactory = fightManager.GetNewPartyMember;
             FightManager.SpawnPartyMember dwarfFactory = fightManager.CreateDwarf;

             party.AddMember( dwarfFactory( "Riah" ) );
             party.AddMember( characterFactory( "Billrhiem" ) );
             party.AddMember( characterFactory( "Fark" ) );
             party.AddMember( characterFactory( "Storak" ) );
             party.AddMember( characterFactory( "Werkiel" ) );

             party.ProcessCharacters(fightManager.SendToBattle);
             party.GetCharacter( "Riah" ).IsDead = true;
             party.GetCharacter( "Fark" ).IsDead = true;
             party.ProcessCharacters(fightManager.CheckHealth);
        }