/**
  * This ABSOLUTELY has to be public! Otherwise you CANNOT workaround
  * the major accuracy-bugs in the AS3Delaunay library (because it does NOT
  * use stable, consistent data, sadly: you cannot compare two Point objects
  * and get a correct answer to "isEqual", it corrupts them at a micro level :( )
  */
 public static bool CloseEnough(Point p0, Point p1)
 {
     return(DelaunayHelpers.Distance(p0, p1) < EPSILON);
 }
 public double  SitesDistance()
 {
     return(DelaunayHelpers.Distance(leftSite.Coord, rightSite.Coord));
 }
 public double Dist(ICoord p)
 {
     return(DelaunayHelpers.Distance(p.Coord, this._coord));
 }