Exemplo n.º 1
0
        public Creature(Creature mother)
        {
            this.pos       = mother.pos;
            this.viewAngle = (float)Random.Range(0, 360) * Mathf.PI * 2;
            this.brain     = mother.brain.cloneFullMesh();

            inBias = brain.getInputNeuronFromName(NAME_IN_BIAS);
            inFoodValuePosition = brain.getInputNeuronFromName(NAME_IN_FOODVALUEPOSITION);
            inFoodValueFeeler   = brain.getInputNeuronFromName(NAME_IN_FOODVALUEFEELER);
            inOcclusionFeeler   = brain.getInputNeuronFromName(NAME_IN_OCCLUSIONFEELER);
            inEnergy            = brain.getInputNeuronFromName(NAME_IN_ENERGY);
            inAge = brain.getInputNeuronFromName(NAME_IN_AGE);
            inGeneticDifference = brain.getInputNeuronFromName(NAME_IN_GENETICDIFFERENCE);
            inWasAttacked       = brain.getInputNeuronFromName(NAME_IN_WASATTACKED);
            inWaterOnFeeler     = brain.getInputNeuronFromName(NAME_IN_WATERONFEELER);
            inWaterOnCreature   = brain.getInputNeuronFromName(NAME_IN_WATERONCREATURE);

            outBirth       = brain.getOutputNeuronFromName(NAME_OUT_BIRTH);
            outRotate      = brain.getOutputNeuronFromName(NAME_OUT_ROTATE);
            outForward     = brain.getOutputNeuronFromName(NAME_OUT_FORWARD);
            outFeelerangle = brain.getOutputNeuronFromName(NAME_OUT_FEELERANGLE);
            outAttack      = brain.getOutputNeuronFromName(NAME_OUT_ATTACK);
            outEat         = brain.getOutputNeuronFromName(NAME_OUT_EAT);

//            CalculateFeelerPos();
            for (int i = 0; i < 10; i++)
            {
                brain.RandomMutation(0.1f);
            }

            float r = mother.color.r;
            float g = mother.color.g;
            float b = mother.color.b;

            r += Random.value * 0.1f - 0.05f;
            g += Random.value * 0.1f - 0.05f;
            b += Random.value * 0.1f - 0.05f;
            r  = Mathf.Clamp(r, 0, 1);
            g  = Mathf.Clamp(g, 0, 1);
            b  = Mathf.Clamp(b, 0, 1);

            color = new Color(r, g, b);
        }
 public void addOutputNeuron(WorkingNeuron neuron)
 {
     outputNeurons.Add(neuron);
 }
 public void addHiddenNeuron(WorkingNeuron neuron)
 {
     hiddenNeurons.Add(neuron);
 }