Exemplo n.º 1
0
        public override DecalInstance AddDecal(Transform projector, DecalMaterial decal, int submesh, float maxNormal)
        {
            base.AddDecal(projector, decal, submesh, maxNormal);
            // Multiply projector matrix by local transform; This keeps the decal local to the space of the object
            var ret = new ScreenSpaceInstance(this, decal,
                                              transform.worldToLocalMatrix * projector.localToWorldMatrix);

            instances.Add(ret);
            return(ret);
        }
Exemplo n.º 2
0
 /// <summary>
 /// Checks whether assigning a renderer to be drawn (as opposed to a mesh) will work for all cameras
 /// </summary>
 /// <param name="material"></param>
 /// <returns><c>true</c> if it will work, <c>false</c> if not</returns>
 public virtual bool CanDrawRenderers(DecalMaterial material)
 {
     if (decalCameraArray == null)
     {
         return(true);
     }
     foreach (var c in decalCameraArray)
     {
         if (c != null && c.Camera != sceneCamera && !c.CanDrawRenderers(material))
         {
             return(false);
         }
     }
     return(true);
 }
Exemplo n.º 3
0
 public override DecalInstance AddDecal(Transform projector, DecalMaterial decal, int submesh, float maxNormal)
 {
     if (projector == null)
     {
         throw new ArgumentNullException(nameof(projector));
     }
     if (decal == null)
     {
         throw new ArgumentNullException(nameof(decal));
     }
     if (ScreenSpace ? submesh >= 0 : (submesh < 0 || submesh >= Mesh.subMeshCount))
     {
         throw new ArgumentOutOfRangeException(nameof(submesh));
     }
     ClearData();
     return(null);
 }
Exemplo n.º 4
0
 /// <summary>
 /// Sets <c>matrix</c> and <c>material</c>
 /// </summary>
 /// <inheritdoc />
 public virtual void GetDrawCommand(DecalCamera dcam, ref Mesh mesh, ref Renderer renderer,
                                    ref int submesh, ref Material material, ref Matrix4x4 matrix)
 {
     matrix   = DefaultMatrix();
     material = DecalMaterial?.GetMaterial(ModeString);
 }
Exemplo n.º 5
0
 /// <summary>
 /// Adds a new decal to this instance
 /// </summary>
 /// <param name="projector">The projection transform</param>
 /// <param name="decal">The decal material</param>
 /// <param name="submesh">The submesh index</param>
 /// <param name="maxNormal"></param>
 /// <returns>The instance created or added to, or <c>null</c> if the box didn't intersect any geometry</returns>
 public abstract DecalInstance AddDecal(Transform projector, DecalMaterial decal, int submesh, float maxNormal);
Exemplo n.º 6
0
 /// <summary>
 /// Checks whether <c>Graphics.DrawMesh</c> can be used for the given configuration
 /// </summary>
 /// <param name="rp"></param>
 /// <param name="dmat"></param>
 /// <param name="mat"></param>
 /// <remarks>
 /// This is only false when using deferred shading and a depth texture; we need to put it somewhere specific with a command buffer
 /// </remarks>
 /// <returns></returns>
 protected virtual bool CanUseDrawMesh(RenderingPath rp, DecalMaterial dmat, Material mat)
 {
     return(!(rp == RenderingPath.DeferredShading && dmat.RequiresDepthTexture(mat)));
 }
Exemplo n.º 7
0
 /// <summary>
 /// Checks whether we can draw Renderers (not just Meshes) directly with the given material
 /// </summary>
 /// <param name="dmat"></param>
 /// <returns><c>true</c> if possible, <c>false</c> if not</returns>
 /// <remarks>
 /// Renderers can only be drawn with Command Buffers, so we must be able to enumerate the shader passes.
 /// </remarks>
 public virtual bool CanDrawRenderers(DecalMaterial dmat)
 {
     return(dmat.GetKnownPasses(Camera.actualRenderingPath) != null);
 }
Exemplo n.º 8
0
 public ScreenSpaceInstance(DecalScreenSpaceObject obj, DecalMaterial decalMaterial, Matrix4x4 matrix)
 {
     this.obj           = obj;
     this.decalMaterial = decalMaterial;
     this.matrix        = matrix;
 }