Exemplo n.º 1
0
        /// <summary>
        /// Gets the state machine for printable ASCII bigram strings.
        /// </summary>
        /// <returns></returns>
        public static StateMachine GetAsciiString_BigramWithPrintable()
        {
            StateMachine asciiString = new StateMachine { Name = MachineList.Test_AsciiBigramWithPrintable };

            BigramState asciiChar1 = new BigramState() { Name = "AsciiChar1", ParentStateMachine = asciiString };
            BigramState asciiChar2 = new BigramState() { Name = "AsciiChar2", ParentStateMachine = asciiString };
            State printableChar1 = new State() { Name = "PrintableChar", ParentStateMachine = asciiString };

            asciiString.AddState(asciiChar1);
            asciiString.AddState(asciiChar2);
            asciiString.AddState(printableChar1);

            asciiString.StartingStates.Add(asciiChar1);
            asciiString.EndingStates.Add(asciiChar1);
            asciiString.EndingStates.Add(asciiChar2);
            asciiString.EndingStates.Add(printableChar1);

            AddTransition(asciiChar1, asciiChar2, 0.95d);
            asciiChar1.RemainingProbability = 0.01d;
            AddTransition(asciiChar2, asciiChar1, 0.95d);
            asciiChar2.RemainingProbability = 0.01d;
            AddTransition(asciiChar1, printableChar1, 0.05d);
            AddTransition(asciiChar2, printableChar1, 0.05d);
            AddTransition(printableChar1, asciiChar2, 0.49d);
            AddTransition(printableChar1, asciiChar2, 0.49d);
            printableChar1.RemainingProbability = 0.01;

            //Dash '-'
            printableChar1.PossibleValueProbabilities[0x2D] = 1d;
            return asciiString;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Gets the state machine for ASCII string bigrams.
        /// </summary>
        /// <returns></returns>
        public static StateMachine GetAsciiString_Bigram_v1()
        {
            StateMachine asciiString = new StateMachine { Name = MachineList.Text_AsciiBigram };
            BigramState asciiPart1 = new BigramState { Name = "AsciiPart1", ParentStateMachine = asciiString };
            BigramState asciiPart2 = new BigramState { Name = "AsciiPart2", ParentStateMachine = asciiString };
            BigramState asciiPart3 = new BigramState { Name = "AsciiPart3", ParentStateMachine = asciiString };

            asciiString.AddState(asciiPart1);
            asciiString.AddState(asciiPart2);
            asciiString.AddState(asciiPart3);

            asciiString.StartingStates.Add(asciiPart1);
            asciiString.EndingStates.Add(asciiPart3);

            AddTransition(asciiPart1, asciiPart2, 0.1d);
            AddTransition(asciiPart1, asciiPart1, 0.9d);
            AddTransition(asciiPart2, asciiPart3, 0.1d);
            AddTransition(asciiPart2, asciiPart2, 0.9d);

            return asciiString;
        }
Exemplo n.º 3
0
        /// <summary>
        /// Gets the state machine for ASCII string bigrams.
        /// </summary>
        /// <returns></returns>
        public static StateMachine GetAsciiString_Bigram()
        {
            StateMachine asciiString = new StateMachine { Name = MachineList.Text_AsciiBigram };

            BigramState asciiChar0 = new BigramState() { Name = "AsciiChar0", ParentStateMachine = asciiString };
            BigramState asciiChar05 = new BigramState() { Name = "AsciiChar0.5", ParentStateMachine = asciiString };
            //We have issue where the first letter of the ascii string is cut off. Hopefully this state will fix that.
            State asciiChar0_nonBigram = new State { Name = "AsciiChar0_nbg", ParentStateMachine = asciiString };
            State asciiChar1_nonBigram = new State { Name = "AsciiChar1_nbg", ParentStateMachine = asciiString };

            BigramState asciiChar1 = new BigramState() { Name = "AsciiChar1", ParentStateMachine = asciiString };
            BigramState asciiChar2 = new BigramState() { Name = "AsciiChar2", ParentStateMachine = asciiString };

            State printChar = new State { Name = "PrintChar", ParentStateMachine = asciiString };

            asciiString.AddState(printChar);
            asciiString.AddState(asciiChar0_nonBigram);
            asciiString.AddState(asciiChar05);
            asciiString.AddState(asciiChar0);
            asciiString.AddState(asciiChar1);
            asciiString.AddState(asciiChar2);
            asciiString.AddState(asciiChar1_nonBigram);
            asciiString.StartingStates.Add(asciiChar0);
            asciiString.StartingStates.Add(asciiChar0_nonBigram);
            asciiString.EndingStates.Add(asciiChar1);
            asciiString.EndingStates.Add(asciiChar2);
            asciiString.EndingStates.Add(printChar);

            AddTransition(asciiChar0_nonBigram, asciiChar05, 0.9d);
            AddTransition(asciiChar0_nonBigram, asciiChar1_nonBigram, 0.1d);
            AddTransition(asciiChar1_nonBigram, asciiChar05, 1d);
            AddTransition(asciiChar0, asciiChar05, 1d);
            AddTransition(asciiChar0, asciiChar1_nonBigram, 0.1d);
            AddTransition(asciiChar05, asciiChar1, 0.88d);
            AddTransition(asciiChar05, printChar, 0.11d);
            AddTransition(asciiChar1, asciiChar2, 0.68d);
            asciiChar1.RemainingProbability = 0.01d;
            AddTransition(asciiChar2, asciiChar1, 0.68d);
            asciiChar2.RemainingProbability = 0.01d;

            AddTransition(asciiChar1, printChar, 0.31d);
            AddTransition(asciiChar2, printChar, 0.31d);
            AddTransition(printChar, asciiChar1, 0.88d);
            AddTransition(printChar, printChar, 0.11d);
            printChar.RemainingProbability = 0.01d;

            // all printable characters
            for (int i = 32; i < 127; i++)
            {
                printChar.PossibleValueProbabilities[i] = 1d;
                asciiChar0_nonBigram.PossibleValueProbabilities[i] = 1d;
                asciiChar1_nonBigram.PossibleValueProbabilities[i] = 1d;
            }

            printChar.NormalizeProbabilities();
            asciiChar0_nonBigram.NormalizeProbabilities();

            return asciiString;
        }