public void SaveGameResult(DrawingGameParams bgp)
        {
            using (var context = new GameModelContainer())
            {
                var date = DateTime.Now;

                var game = context.Games.FirstOrDefault(b => b.Name == "DrawingGame");


                if (game == null)
                    return;

                var historyParams = new List<HistoryParam>
                {
                    new HistoryParam
                    {
                        GameParam = game.GameParams.FirstOrDefault(param => param.Name == "Level"),
                        Value = bgp.Level.ToString(CultureInfo.InvariantCulture)
                    }
                };

                var historyResults = new List<HistoryResult>
                {
                   
                   new HistoryResult
                    {
                        GameResult = game.GameResults.FirstOrDefault(result => result.Name == "Time"),
                        Value = bgp.TimeOfGame
                    },
                    new HistoryResult
                    {
                        GameResult = game.GameResults.FirstOrDefault(result => result.Name == "Time Out"),
                        Value = bgp.TimeOutOfField
                    }
                };

                var history = new History
                {
                    Game = game,
                    Date = date,
                    HistoryParams = historyParams,
                    HistoryResults = historyResults
                };
                var player = context.Players.FirstOrDefault(player1 => player1.Id == _player.Id);
                if (player != null)
                    player.Histories.Add(history);
                context.SaveChanges();
            }
        }
Exemplo n.º 2
0
        public void SaveResults()
        {
            int level = 0;

            if (_mainWindow.Configuration.HandsState == 1 && _mainWindow.Configuration.Difficulty == 1)
                level = 1;
            if (_mainWindow.Configuration.HandsState == 2 && _mainWindow.Configuration.Difficulty == 1)
                level = 2;
            if (_mainWindow.Configuration.HandsState == 1 && _mainWindow.Configuration.Difficulty == 2)
                level = 3;
            if (_mainWindow.Configuration.HandsState == 2 && _mainWindow.Configuration.Difficulty == 2)
                level = 4;

            DrawingGameManager manager = new DrawingGameManager(_mainWindow.Configuration.Player);
            DrawingGameParams gameParams = new DrawingGameParams
            {
                TimeOfGame =(int)Math.Round((double) _mainWindow.StopwatchOfGame.ElapsedMilliseconds/1000),
                TimeOutOfField = (int)Math.Round((double) _mainWindow.StopwatchOfOutOfField.ElapsedMilliseconds / 1000),
                Level = level
            };
            manager.SaveGameResult(gameParams);
        }