private void TimerShowNextPanel(Hashtable param) { nextPanel.Show(); nextPanel.cbHide += OnSubPanelClose; pointEnterTimerKey = 0; // 如果按钮不可点,就变更颜色 if (!canClick) { uiButton.interactable = false; } }
public void Show(Vector3 basePos, Vector3 forward) { if (rootPanel.GetHasShow()) { return; } // 把面板放置在当前焦点位置 MenuBase.transform.position = basePos; MenuBase.transform.forward = forward; rootPanel.cbHide += OnHide; rootPanel.Show(); //TransitObject.StartTransit(this.gameObject, 0, true); }