public bool Validator(ZoneSuccessData data) { if (data.confirmation != 2) { return(false); } Logger.Success("we got 0x011"); return(true); }
public bool Handler(Player player, byte[] bytes) { if (bytes.Length < MinSize || bytes.Length > MaxSize) { return(false); } ZoneSuccessData zoneSuccessData = Utility.Deserialize <ZoneSuccessData>(bytes); if (Validator(zoneSuccessData)) { // TODO: Handle the packet by sending equipment info (0x50) chunks return(true); } return(false); }