internal static Msg_RC_CreateNpc BuildCreateNpcMessage(NpcInfo npc) { Msg_RC_CreateNpc bder = new Msg_RC_CreateNpc(); bder.npc_id = npc.GetId(); bder.unit_id = npc.GetUnitId(); Vector3 pos = npc.GetMovementStateInfo().GetPosition3D(); ArkCrossEngineMessage.Position pos_bd = new ArkCrossEngineMessage.Position(); pos_bd.x = (float)pos.X; pos_bd.z = (float)pos.Z; bder.cur_pos = pos_bd; bder.face_direction = (float)npc.GetMovementStateInfo().GetFaceDir(); bder.link_id = npc.GetLinkId(); if (npc.GetUnitId() <= 0) { bder.camp_id = npc.GetCampId(); } if (npc.OwnerId > 0) { bder.owner_id = npc.OwnerId; } bder.level = npc.GetLevel(); return(bder); }
internal static Msg_RC_DropNpc BuildDropNpcMessage(NpcInfo npc, int fromNpcId, int dropType, int dropNum, string model) { Msg_RC_DropNpc bder = new Msg_RC_DropNpc(); bder.npc_id = npc.GetId(); bder.link_id = npc.GetLinkId(); bder.owner_id = npc.OwnerId; bder.from_npc_id = fromNpcId; bder.drop_type = dropType; bder.drop_num = dropNum; bder.camp_id = npc.GetCampId(); if (!String.IsNullOrEmpty(model)) { bder.model = model; } return(bder); }
private void CombatHandler(NpcInfo npc, AiCommandDispatcher aiCmdDispatcher, long deltaTime) { if (npc.IsDead()) { return; } NpcAiStateInfo info = npc.GetAiStateInfo(); info.Time += deltaTime; float rps = npc.GetActualProperty().Rps; if (rps > 0.001f && info.Time > 1000 / rps) { info.Time = 0; AiData_PveNpc_General data = GetAiData(npc); if (null != data) { bool goHome = false; CharacterInfo target = AiLogicUtility.GetSeeingLivingCharacterInfoHelper(npc, info.Target); if (null != target) { float dist = (float)npc.GetActualProperty().AttackRange; float distGoHome = (float)npc.GohomeRange; ScriptRuntime.Vector3 targetPos = target.GetMovementStateInfo().GetPosition3D(); ScriptRuntime.Vector3 srcPos = npc.GetMovementStateInfo().GetPosition3D(); float powDist = Geometry.DistanceSquare(srcPos, targetPos); float powDistToHome = Geometry.DistanceSquare(srcPos, info.HomePos); if (powDist < dist * dist) { float dir = Geometry.GetYAngle(new Vector2(srcPos.X, srcPos.Z), new Vector2(targetPos.X, targetPos.Z)); npc.GetMovementStateInfo().SetFaceDir(dir); npc.GetMovementStateInfo().SetMoveDir(dir); if (npc.CanShoot() && !npc.GetSkillStateInfo().IsSkillActivated()) { Data_NpcConfig npcConfig = NpcConfigProvider.Instance.GetNpcConfigById(npc.GetLinkId()); if (null == npcConfig) { return; } if (npcConfig.m_SkillList.Count >= 1) { ServerNpcSkill(npc, npcConfig.m_SkillList[0], target, targetPos, dir); } } } else if (powDistToHome < distGoHome * distGoHome) { npc.GetMovementStateInfo().IsMoving = false; NotifyNpcMove(npc); info.Time = 0; data.FoundPath.Clear(); ChangeToState(npc, (int)AiStateId.Pursuit); } else { goHome = true; } } else { goHome = true; } if (goHome) { npc.GetMovementStateInfo().IsMoving = false; NotifyNpcMove(npc); info.Time = 0; ChangeToState(npc, (int)AiStateId.GoHome); } } } }