Exemplo n.º 1
0
        public override void Update()
        {
            float speed = 5;

            kinetics.velocity.X = ControllerInput.Instance().Sticks.Right.X *speed;
            kinetics.velocity.Y = -ControllerInput.Instance().Sticks.Right.Y *speed;

            if (ControllerInput.Instance().GetKey(Keys.Left).Held)
            {
                kinetics.velocity.X = -speed;
            }

            if (ControllerInput.Instance().GetKey(Keys.Right).Held)
            {
                kinetics.velocity.X = speed;
            }

            if (ControllerInput.Instance().GetKey(Keys.Down).Held)
            {
                kinetics.velocity.Y = speed;
            }

            if (ControllerInput.Instance().GetKey(Keys.Up).Held)
            {
                kinetics.velocity.Y = -speed;
            }

            Attack();

            LevelBoundingBox();

            kinetics.Update();

            if (Melee)
            {
                if (currentAnimation.Finished())
                {
                    currentAnimation = walk;
                    currentAnimation.Reset();
                    Melee = false;
                }
            }

            if (Magic)
            {
                if (currentAnimation.Finished())
                {
                    currentAnimation = walk;
                    currentAnimation.Reset();
                    Magic = false;
                }
            }

            currentAnimation.Update(kinetics);
            if (Vector2.Distance(kinetics.position, Avatar.Instance().kinetics.position) < 50)
            {
                Avatar.Instance().health.grow(.05f);
            }
        }
Exemplo n.º 2
0
        public override void Attack()
        {
            if (waitTimer >= 0)
            {
                if (waitTimer <= 0)
                {
                    if (this.AttackType == AttackType.Ranged)
                    {
                        thought = new SearchAndDestroy(this, Avatar.Instance(), 500, 150);
                    }
                    else
                    {
                        thought = new SearchAndDestroy(this, Avatar.Instance(), 500, 50);
                    }
                }
                waitTimer--;
                return;
            }
            attackTimer++;

            kinetics.velocity = Vector2.Zero;
            kinetics.orientations.SetOrientation(Movement.Orientate(kinetics, Avatar.Instance().kinetics, 60));

            if (attackTimer > 20)
            {
                if (this.AttackType == AttackType.Melee)
                {
                    current = attack;
                    if (current.Finished())
                    {
                        DamageBox damageBox = new DamageBox(kinetics.position + kinetics.orientations.GetVecOrientation() * 3, kinetics.orientations.GetVecOrientation(), kinetics.orientations.GetVecOrientation(), 30, false);
                        LevelManager.Instance().getCurrentLevel().InsertGameObject(damageBox);
                        SoundManager.Instance().AddSound(new SFX("SFX\\swing"));
                        attackTimer = 0;
                        current.Reset();
                        current   = walk;
                        waitTimer = 20;
                    }
                }

                if (this.AttackType == AttackType.Ranged)
                {
                    FireBall damageBox = new FireBall(kinetics.position + kinetics.orientations.GetVecOrientation() * 3, kinetics.orientations.GetVecOrientation() * 10, 30, false);
                    LevelManager.Instance().getCurrentLevel().InsertGameObject(damageBox);
                    SoundManager.Instance().AddSound(new SFX("SFX\\fireball"));
                    attackTimer = 0;
                    if (current.Finished())
                    {
                        current.Reset();
                        current   = walk;
                        waitTimer = 20;
                    }
                }
            }
        }
Exemplo n.º 3
0
        public override void Attack()
        {
            if (ControllerInput.Instance().GetButton(Buttons.X).Pressed&& !Magic ||
                ControllerInput.Instance().GetKey(Keys.X).Pressed&& !Magic)
            {
                DamageBox temp = new DamageBox(kinetics.position + kinetics.orientations.GetVecOrientation() * 100, Vector2.Zero, 3, true);
                LevelManager.Instance().getCurrentLevel().InsertGameObject(temp);
                SoundManager.Instance().AddSound(new SFX("SFX\\swing"));
                Melee            = true;
                currentAnimation = attack;
                currentAnimation.Reset();
            }

            if (ControllerInput.Instance().GetButton(Buttons.RightShoulder).Pressed)
            {
                still = !still;
            }

            if (still)
            {
                if (kinetics.velocity != Vector2.Zero)
                {
                    kinetics.orientations.SetOrientation(kinetics.velocity);
                    kinetics.velocity = Vector2.Zero;
                }
            }


            if (ControllerInput.Instance().GetButton(Buttons.RightTrigger).Held&& !Melee ||
                ControllerInput.Instance().GetKey(Keys.Z).Pressed&& !Melee)
            {
                still = true;
                if (timer > 15)
                {
                    FireBall fireBall = new FireBall(kinetics.position, kinetics.orientations.GetVecOrientation() * 30, 30, true);
                    LevelManager.Instance().getCurrentLevel().InsertGameObject(fireBall);
                    SoundManager.Instance().AddSound(new SFX("SFX\\fireball"));
                    Magic            = true;
                    currentAnimation = magic;
                    currentAnimation.Reset();
                    timer = 0;
                }
                else
                {
                    timer++;
                }
            }
            if (ControllerInput.Instance().GetButton(Buttons.RightTrigger).Released)
            {
                timer = 15;
                still = false;
            }
        }
Exemplo n.º 4
0
        public override void Attack()
        {
            if (ControllerInput.Instance().GetButton(Buttons.X).Pressed&& !Magic ||
                ControllerInput.Instance().GetKey(Keys.X).Pressed&& !Magic)
            {
                DamageBox temp = new DamageBox(kinetics.position + kinetics.orientations.GetVecOrientation() * 100, kinetics.orientations.GetVecOrientation(), Vector2.Zero, 3, true);
                LevelManager.Instance().getCurrentLevel().InsertGameObject(temp);
                SoundManager.Instance().AddSound(new SFX("SFX\\swing"));
                Melee            = true;
                currentAnimation = attack;
                currentAnimation.Reset();
            }

            if (ControllerInput.Instance().GetButton(Buttons.B).Pressed&& !Melee ||
                ControllerInput.Instance().GetKey(Keys.Z).Pressed&& !Melee)
            {
                FireBall fireBall = new FireBall(kinetics.position, kinetics.orientations.GetVecOrientation() * 30, 30, true);
                LevelManager.Instance().getCurrentLevel().InsertGameObject(fireBall);
                SoundManager.Instance().AddSound(new SFX("SFX\\fireball"));
                Magic            = true;
                currentAnimation = magic;
                currentAnimation.Reset();
            }
        }
Exemplo n.º 5
0
        public Shadow()
        {
            sprite   = Game1.content.Load <Texture2D>("Hero");
            kinetics = new Kinetic(new Vector2(400, 400), new Vector2(0, 0), new Rectangle());
            Kinetic.SetBoundingBoxDimensions(ref kinetics.boundingBox, sprite);
            kinetics.maxSpeed = 5;
            levelBounds       = new Rectangle(124, 178, 800, 550);

            Animation Up = new Animation();

            Up.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Up\wc-up-2"));
            Up.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Up\wc-up-1"));
            Up.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Up\wc-up-2"));
            Up.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Up\wc-up-3"));
            Up.SetTime(10);
            Up.SetFrame(0);

            Animation Down = new Animation();

            Down.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Down\wc-down-2"));
            Down.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Down\wc-down-1"));
            Down.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Down\wc-down-2"));
            Down.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Down\wc-down-3"));
            Down.SetTime(10);
            Down.SetFrame(0);

            Animation Left = new Animation();

            Left.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Left\wc-left-2"));
            Left.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Left\wc-left-1"));
            Left.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Left\wc-left-2"));
            Left.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Left\wc-left-3"));
            Left.SetTime(10);
            Left.SetFrame(0);

            Animation Right = new Animation();

            Right.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Right\wc-right-2"));
            Right.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Right\wc-right-1"));
            Right.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Right\wc-right-2"));
            Right.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Right\wc-right-3"));
            Right.SetTime(10);
            Right.SetFrame(0);

            Animation Idle = new Animation();

            Idle.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Up\wc-up-2"));
            Idle.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Down\wc-down-2"));
            Idle.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Left\wc-left-2"));
            Idle.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Right\wc-right-2"));
            Idle.SetTime(10);
            Idle.SetFrame(0);


            walk = new DirectionAnimationPacket();
            walk.InitializeAnimation(Up, DirectionAnimationPacket.Animations.UP);
            walk.InitializeAnimation(Down, DirectionAnimationPacket.Animations.DOWN);
            walk.InitializeAnimation(Left, DirectionAnimationPacket.Animations.LEFT);
            walk.InitializeAnimation(Right, DirectionAnimationPacket.Animations.RIGHT);
            walk.InitializeAnimation(Idle, DirectionAnimationPacket.Animations.IDLE);
            walk.setAnimation(DirectionAnimationPacket.Animations.IDLE);

            int       attackSpeed = 3;
            Animation AttackUp    = new Animation();
            Texture2D temp        = Game1.content.Load <Texture2D>(@"Hero\Attack\Up\attack-up-1");

            AttackUp.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Up\attack-up-1"));
            AttackUp.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Up\attack-up-2"));
            AttackUp.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Up\attack-up-3"));
            AttackUp.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Up\attack-up-4"));
            AttackUp.SetTime(attackSpeed);
            AttackUp.Offset(new Vector2(-64, -64));
            AttackUp.SetFrame(0);

            Animation AttackDown = new Animation();

            AttackDown.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Down\attack-down-1"));
            AttackDown.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Down\attack-down-2"));
            AttackDown.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Down\attack-down-3"));
            AttackDown.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Down\attack-down-4"));
            AttackDown.SetTime(attackSpeed);
            AttackDown.SetFrame(0);

            Animation AttackLeft = new Animation();

            AttackLeft.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Left\attack-left-1"));
            AttackLeft.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Left\attack-left-2"));
            AttackLeft.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Left\attack-left-3"));
            AttackLeft.SetTime(attackSpeed);
            AttackLeft.Offset(new Vector2(-64, -64));
            AttackLeft.SetFrame(0);

            Animation AttackRight = new Animation();

            AttackRight.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Right\attack-right-1"));
            AttackRight.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Right\attack-right-2"));
            AttackRight.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Right\attack-right-3"));
            AttackRight.SetTime(attackSpeed);
            AttackRight.Offset(new Vector2(-0, -64));
            AttackRight.SetFrame(0);

            attack = new DirectionAnimationPacket();
            attack.InitializeAnimation(AttackUp, DirectionAnimationPacket.Animations.UP);
            attack.InitializeAnimation(AttackDown, DirectionAnimationPacket.Animations.DOWN);
            attack.InitializeAnimation(AttackLeft, DirectionAnimationPacket.Animations.LEFT);
            attack.InitializeAnimation(AttackRight, DirectionAnimationPacket.Animations.RIGHT);

            attackSpeed = 3;
            Animation MagicUp = new Animation();

            temp = Game1.content.Load <Texture2D>(@"Hero\Attack\Up\attack-up-1");
            MagicUp.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Up\attack-up-4"));
            MagicUp.SetTime(attackSpeed);
            MagicUp.Offset(new Vector2(-64, -64));
            MagicUp.SetFrame(0);

            Animation MagicDown = new Animation();

            MagicDown.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Down\attack-down-4"));
            MagicDown.SetTime(attackSpeed);
            MagicDown.SetFrame(0);

            Animation MagicLeft = new Animation();

            MagicLeft.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Left\attack-left-3"));
            MagicLeft.SetTime(attackSpeed);
            MagicLeft.Offset(new Vector2(-64, -64));
            MagicLeft.SetFrame(0);

            Animation MagicRight = new Animation();

            MagicRight.AddFrame(Game1.content.Load <Texture2D>(@"Hero\Attack\Right\attack-right-3"));
            MagicRight.SetTime(attackSpeed);
            MagicRight.Offset(new Vector2(-0, -64));
            MagicRight.SetFrame(0);

            magic = new DirectionAnimationPacket();
            magic.InitializeAnimation(MagicUp, DirectionAnimationPacket.Animations.UP);
            magic.InitializeAnimation(MagicDown, DirectionAnimationPacket.Animations.DOWN);
            magic.InitializeAnimation(MagicLeft, DirectionAnimationPacket.Animations.LEFT);
            magic.InitializeAnimation(MagicRight, DirectionAnimationPacket.Animations.RIGHT);
            magic.setAnimation(DirectionAnimationPacket.Animations.UP);
            currentAnimation = walk;
        }
Exemplo n.º 6
0
        void InitializeAnimation()
        {
            kinetics          = Kinetic.ZERO();
            kinetics.position = new Vector2(100, 100);
            Kinetic.SetBoundingBoxDimensions(ref kinetics.boundingBox, Game1.content.Load <Texture2D>(@"Enemy\Up\enemy-up-2"));

            Animation Up = new Animation();

            Up.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Up\enemy-up-2"));
            Up.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Up\enemy-up-1"));
            Up.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Up\enemy-up-2"));
            Up.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Up\enemy-up-3"));
            Up.SetTime(10);
            Up.SetFrame(0);

            Animation Down = new Animation();

            Down.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Down\enemy-wc-down-2"));
            Down.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Down\enemy-wc-down-1"));
            Down.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Down\enemy-wc-down-2"));
            Down.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Down\enemy-wc-down-3"));
            Down.SetTime(10);
            Down.SetFrame(0);

            Animation Left = new Animation();

            Left.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Left\wc-left-2"));
            Left.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Left\wc-left-1"));
            Left.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Left\wc-left-2"));
            Left.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Left\wc-left-3"));
            Left.SetTime(10);
            Left.SetFrame(0);

            Animation Right = new Animation();

            Right.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Right\wc-right-2"));
            Right.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Right\wc-right-1"));
            Right.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Right\wc-right-2"));
            Right.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Right\wc-right-3"));
            Right.SetTime(10);
            Right.SetFrame(0);

            Animation Idle = new Animation();

            Idle.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Up\enemy-up-2"));
            Idle.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Down\enemy-wc-down-2"));
            Idle.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Left\wc-left-3"));
            Idle.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\Right\wc-right-3"));
            Idle.SetTime(10);
            Idle.SetFrame(0);


            walk = new DirectionAnimationPacket();
            walk.InitializeAnimation(Up, DirectionAnimationPacket.Animations.UP);
            walk.InitializeAnimation(Down, DirectionAnimationPacket.Animations.DOWN);
            walk.InitializeAnimation(Left, DirectionAnimationPacket.Animations.LEFT);
            walk.InitializeAnimation(Right, DirectionAnimationPacket.Animations.RIGHT);
            walk.InitializeAnimation(Idle, DirectionAnimationPacket.Animations.IDLE);
            walk.setAnimation(DirectionAnimationPacket.Animations.IDLE);

            Animation AttackUp    = new Animation();
            int       attackSpeed = 3;

            AttackUp.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackUp\enemy-attack-up-1"));
            AttackUp.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackUp\enemy-attack-up-2"));
            AttackUp.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackUp\enemy-attack-up-3"));
            AttackUp.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackUp\enemy-attack-up-4"));
            AttackUp.SetTime(attackSpeed);
            AttackUp.Offset(new Vector2(-64, -64));
            AttackUp.SetFrame(0);

            Animation AttackDown = new Animation();

            AttackDown.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackDown\enemy-attack-down-1"));
            AttackDown.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackDown\enemy-attack-down-2"));
            AttackDown.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackDown\enemy-attack-down-3"));
            AttackDown.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackDown\enemy-attack-down-4"));
            AttackDown.SetTime(attackSpeed);
            AttackDown.SetFrame(0);

            Animation AttackLeft = new Animation();

            AttackLeft.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackLeft\enemy-attack-left-1"));
            AttackLeft.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackLeft\enemy-attack-left-2"));
            AttackLeft.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackLeft\enemy-attack-left-3"));
            AttackLeft.SetTime(attackSpeed);
            AttackLeft.Offset(new Vector2(-64, -64));
            AttackLeft.SetFrame(0);

            Animation AttackRight = new Animation();

            AttackRight.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackRight\enemy-attack-right-1"));
            AttackRight.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackRight\enemy-attack-right-2"));
            AttackRight.AddFrame(Game1.content.Load <Texture2D>(@"Enemy\AttackRight\enemy-attack-right-3"));
            AttackRight.SetTime(attackSpeed);
            AttackRight.Offset(new Vector2(-0, -64));
            AttackRight.SetFrame(0);

            attack = new DirectionAnimationPacket();
            attack.InitializeAnimation(AttackUp, DirectionAnimationPacket.Animations.UP);
            attack.InitializeAnimation(AttackDown, DirectionAnimationPacket.Animations.DOWN);
            attack.InitializeAnimation(AttackLeft, DirectionAnimationPacket.Animations.LEFT);
            attack.InitializeAnimation(AttackRight, DirectionAnimationPacket.Animations.RIGHT);
            attack.setAnimation(DirectionAnimationPacket.Animations.RIGHT);


            current = walk;
        }
Exemplo n.º 7
0
        public override void Update()
        {
            float speed = 5;

            hurtTimer.Update();
            if (hurtTimer.Ready())
            {
                color = Color.White;
                hurtTimer.Reset();
                hurtTimer.Puase();
            }
            kinetics.velocity.X = ControllerInput.Instance().Sticks.Left.X *speed;
            kinetics.velocity.Y = -ControllerInput.Instance().Sticks.Left.Y *speed;

            if (ControllerInput.Instance().GetKey(Keys.Left).Held)
            {
                kinetics.velocity.X = -speed;
            }

            if (ControllerInput.Instance().GetKey(Keys.Right).Held)
            {
                kinetics.velocity.X = speed;
            }

            if (ControllerInput.Instance().GetKey(Keys.Down).Held)
            {
                kinetics.velocity.Y = speed;
            }

            if (ControllerInput.Instance().GetKey(Keys.Up).Held)
            {
                kinetics.velocity.Y = -speed;
            }

            Attack();

            LevelBoundingBox();

            kinetics.Update();

            if (Melee)
            {
                if (currentAnimation.Finished())
                {
                    currentAnimation = walk;
                    currentAnimation.Reset();
                    Melee = false;
                }
            }

            if (Magic)
            {
                if (currentAnimation.Finished())
                {
                    currentAnimation = walk;
                    currentAnimation.Reset();
                    Magic = false;
                }
            }

            currentAnimation.Update(kinetics);
        }