Exemplo n.º 1
0
        /// <summary>
        /// This method allows you to pause the audio being played by this Variation. This is automatically called by MasterAudio.PauseSoundGroup and MasterAudio.PauseBus.
        /// </summary>
        public void Pause()
        {
            if (!MasterAudio.Instance.resourceClipsPauseDoNotUnload)
            {
                switch (audLocation)
                {
                case MasterAudio.AudioLocation.ResourceFile:
                    Stop();
                    return;

                case MasterAudio.AudioLocation.Clip:
                    if (!AudioUtil.AudioClipWillPreload(VarAudio.clip))
                    {
                        Stop();
                        return;
                    }
                    break;
                }
            }

            VarAudio.Pause();
            curFadeMode = FadeMode.None;

            // 12/26/2016 found the below code to actually mess things up. Taking it out unless we find something it's needed for later.
            //if (VariationUpdater != null) {
            //    VariationUpdater.StopWaitingForFinish();  // necessary so that the clip can be unpaused.
            //}
        }
        public static IEnumerator PopulateResourceSongToPlaylistControllerAsync(string songResourceName,
                                                                                string playlistName, PlaylistController controller, PlaylistController.AudioPlayType playType)
        {
            var asyncRes = Resources.LoadAsync(songResourceName, typeof(AudioClip));

            while (!asyncRes.isDone)
            {
                yield return(MasterAudio.EndOfFrameDelay);
            }

            var resAudioClip = asyncRes.asset as AudioClip;

            if (resAudioClip == null)
            {
                MasterAudio.LogWarning("Resource file '" + songResourceName + "' could not be located from Playlist '" +
                                       playlistName + "'.");
                yield break;
            }

            if (!AudioUtil.AudioClipWillPreload(resAudioClip))
            {
                MasterAudio.LogWarning("Audio Clip for Resource file '" + songResourceName + "' from Playlist '" +
                                       playlistName + "' has 'Preload Audio Data' turned off, which can cause audio glitches. Resource files should always Preload Audio Data. Please turn it on.");
            }

            FinishRecordingPlaylistClip(controller.ControllerName, resAudioClip);

            controller.FinishLoadingNewSong(resAudioClip, playType);
        }
Exemplo n.º 3
0
        /// <summary>
        /// This method allows you to pause the audio being played by this Variation. This is automatically called by MasterAudio.PauseSoundGroup and MasterAudio.PauseBus.
        /// </summary>
        public void Pause()
        {
            if (!MasterAudio.Instance.resourceClipsPauseDoNotUnload)
            {
                switch (audLocation)
                {
                case MasterAudio.AudioLocation.ResourceFile:
                    Stop();
                    return;

                case MasterAudio.AudioLocation.Clip:
                    if (!AudioUtil.AudioClipWillPreload(VarAudio.clip))
                    {
                        Stop();
                        return;
                    }
                    break;
                }
            }

            _isPaused = true;
            VarAudio.Pause();
            if (VariationUpdater.enabled)
            {
                VariationUpdater.Pause();
            }
            curFadeMode  = FadeMode.None;
            curPitchMode = PitchMode.None;
        }
        public static AudioClip PopulateResourceSongToPlaylistController(string controllerName, string songResourceName,
                                                                         string playlistName)
        {
            var resAudioClip = Resources.Load(songResourceName) as AudioClip;

            if (resAudioClip == null)
            {
                MasterAudio.LogWarning("Resource file '" + songResourceName + "' could not be located from Playlist '" +
                                       playlistName + "'.");
                return(null);
            }

            if (!AudioUtil.AudioClipWillPreload(resAudioClip))
            {
                MasterAudio.LogWarning("Audio Clip for Resource file '" + songResourceName + "' from Playlist '" +
                                       playlistName + "' has 'Preload Audio Data' turned off, which can cause audio glitches. Resource files should always Preload Audio Data. Please turn it on.");
            }

            FinishRecordingPlaylistClip(controllerName, resAudioClip);

            return(resAudioClip);
        }
        /// <summary>
        /// Populates the sources with resource clip.
        /// </summary>
        /// <returns><c>true</c>, if sources with resource clip was populated, <c>false</c> otherwise.</returns>
        /// <param name="clipName">Clip name.</param>
        /// <param name="variation">Variation.</param>
        public static bool PopulateSourcesWithResourceClip(string clipName, SoundGroupVariation variation)
        {
            if (AudioClipsByName.ContainsKey(clipName))
            {
                //MasterAudio.Log("clip already exists: " + clipName);
                return(true); // work is done already!
            }

            var resAudioClip = Resources.Load(clipName) as AudioClip;

            if (resAudioClip == null)
            {
                MasterAudio.LogError("Resource file '" + clipName + "' could not be located.");
                return(false);
            }

            if (!AudioResourceTargetsByName.ContainsKey(clipName))
            {
                MasterAudio.LogError("No Audio Sources found to add Resource file '" + clipName + "'.");
                return(false);
            }

            var sources = AudioResourceTargetsByName[clipName];

            // ReSharper disable once ForCanBeConvertedToForeach
            for (var i = 0; i < sources.Count; i++)
            {
                sources[i].clip = resAudioClip;
            }

            if (!AudioUtil.AudioClipWillPreload(resAudioClip))
            {
                MasterAudio.LogWarning("Audio Clip for Resource file '" + clipName + "' of Sound Group '" + variation.ParentGroup.name + "' has 'Preload Audio Data' turned off, which can cause audio glitches. Resource files should always Preload Audio Data. Please turn it on.");
            }

            AudioClipsByName.Add(clipName, resAudioClip);
            return(true);
        }
        /// <summary>
        /// Populates the sources with resource clip, non-thread blocking.
        /// </summary>
        /// <param name="clipName">Clip name.</param>
        /// <param name="variation">Variation.</param>
        /// <param name="successAction">Method to execute if successful.</param>
        /// <param name="failureAction">Method to execute if not successful.</param>
        public static IEnumerator PopulateSourcesWithResourceClipAsync(string clipName, SoundGroupVariation variation,
                                                                       // ReSharper disable RedundantNameQualifier
                                                                       System.Action successAction, System.Action failureAction)
        {
            // ReSharper restore RedundantNameQualifier
            if (AudioClipsByName.ContainsKey(clipName))
            {
                if (successAction != null)
                {
                    successAction();
                }

                yield break;
            }

            var asyncRes = Resources.LoadAsync(clipName, typeof(AudioClip));

            while (!asyncRes.isDone)
            {
                yield return(MasterAudio.EndOfFrameDelay);
            }

            var resAudioClip = asyncRes.asset as AudioClip;

            if (resAudioClip == null)
            {
                MasterAudio.LogError("Resource file '" + clipName + "' could not be located.");

                if (failureAction != null)
                {
                    failureAction();
                }
                yield break;
            }

            if (!AudioResourceTargetsByName.ContainsKey(clipName))
            {
                MasterAudio.LogError("No Audio Sources found to add Resource file '" + clipName + "'.");

                if (failureAction != null)
                {
                    failureAction();
                }
                yield break;
            }

            if (!AudioUtil.AudioClipWillPreload(resAudioClip))
            {
                MasterAudio.LogWarning("Audio Clip for Resource file '" + clipName + "' of Sound Group '" + variation.ParentGroup.name + "' has 'Preload Audio Data' turned off, which can cause audio glitches. Resource files should always Preload Audio Data. Please turn it on.");
            }

            var sources = AudioResourceTargetsByName[clipName];

            // ReSharper disable once ForCanBeConvertedToForeach
            for (var i = 0; i < sources.Count; i++)
            {
                sources[i].clip = resAudioClip;
            }

            if (!AudioClipsByName.ContainsKey(clipName))
            {
                AudioClipsByName.Add(clipName, resAudioClip);
            }

            if (successAction != null)
            {
                successAction();
            }
        }
        private static readonly object _syncRoot = new object(); // to lock below

        /// <summary>
        /// Start Coroutine when calling this, passing in success and failure action delegates.
        /// </summary>
        /// <param name="addressable"></param>
        /// <param name="variation"></param>
        /// <param name="successAction"></param>
        /// <param name="failureAction"></param>
        /// <returns></returns>
        public static IEnumerator PopulateSourceWithAddressableClipAsync(AssetReference addressable, SoundGroupVariation variation, int unusedSecondsLifespan,
                                                                         System.Action successAction,
                                                                         System.Action failureAction)
        {
            var isWarmingCall = MasterAudio.IsWarming; // since this may change by the time we load the asset, we store it so we can know.

            if (!IsAddressableValid(addressable))
            {
                if (failureAction != null)
                {
                    failureAction();
                }
                if (isWarmingCall)
                {
                    DTMonoHelper.SetActive(variation.GameObj, false); // should disable itself
                }
                yield break;
            }

            var addressableId = GetAddressableId(addressable);

            AsyncOperationHandle <AudioClip> loadHandle;
            AudioClip addressableClip;
            var       shouldReleaseLoadedAssetNow = false;

            if (AddressableTasksByAddressibleId.ContainsKey(addressableId))
            {
                loadHandle      = AddressableTasksByAddressibleId[addressableId].AssetHandle;
                addressableClip = loadHandle.Result;
            }
            else
            {
                loadHandle = addressable.LoadAssetAsync <AudioClip>();

                while (!loadHandle.IsDone)
                {
                    yield return(MasterAudio.EndOfFrameDelay);
                }

                addressableClip = loadHandle.Result;

                if (addressableClip == null || loadHandle.Status != AsyncOperationStatus.Succeeded)
                {
                    var errorText = "";
                    if (loadHandle.OperationException != null)
                    {
                        errorText = " Exception: " + loadHandle.OperationException.Message;
                    }
                    MasterAudio.LogError("Addressable file for '" + variation.name + "' could not be located." + errorText);

                    if (failureAction != null)
                    {
                        failureAction();
                    }
                    if (isWarmingCall)
                    {
                        DTMonoHelper.SetActive(variation.GameObj, false); // should disable itself
                    }
                    yield break;
                }

                lock (_syncRoot) {
                    if (!AddressableTasksByAddressibleId.ContainsKey(addressableId))
                    {
                        AddressableTasksByAddressibleId.Add(addressableId, new AddressableTracker <AudioClip>(loadHandle, unusedSecondsLifespan));
                    }
                    else
                    {
                        // race condition reached. Another load finished before this one. Throw this away and use the other, to release memory.
                        shouldReleaseLoadedAssetNow = true;
                        addressableClip             = AddressableTasksByAddressibleId[addressableId].AssetHandle.Result;
                    }
                }
            }

            if (shouldReleaseLoadedAssetNow)
            {
                Addressables.Release(loadHandle);
            }

            if (!AudioUtil.AudioClipWillPreload(addressableClip))
            {
                MasterAudio.LogWarning("Audio Clip for Addressable file '" + addressableClip.name + "' of Sound Group '" + variation.ParentGroup.name + "' has 'Preload Audio Data' turned off, which can cause audio glitches. Addressables should always Preload Audio Data. Please turn it on.");
            }

            variation.LoadStatus = MasterAudio.VariationLoadStatus.Loaded;

            var stoppedBeforePlay = variation.IsStopRequested;

            if (stoppedBeforePlay)
            {
                // do nothing, but don't call the delegate or set audio clip for sure!
            }
            else
            {
                variation.VarAudio.clip = addressableClip;
                if (successAction != null)
                {
                    successAction();
                }
            }
        }
        public static IEnumerator PopulateAddressableSongToPlaylistControllerAsync(MusicSetting setting, AssetReference addressable,
                                                                                   PlaylistController playlistController, PlaylistController.AudioPlayType playType)
        {
            if (!IsAddressableValid(addressable))
            {
                yield break;
            }

            var addressableId = GetAddressableId(addressable);

            AsyncOperationHandle <AudioClip> loadHandle;
            AudioClip addressableClip;
            var       shouldReleaseLoadedAssetNow = false;

            if (AddressableTasksByAddressibleId.ContainsKey(addressableId))
            {
                loadHandle      = AddressableTasksByAddressibleId[addressableId].AssetHandle;
                addressableClip = loadHandle.Result;
            }
            else
            {
                loadHandle = addressable.LoadAssetAsync <AudioClip>();

                while (!loadHandle.IsDone)
                {
                    yield return(MasterAudio.EndOfFrameDelay);
                }

                addressableClip = loadHandle.Result;

                if (addressableClip == null || loadHandle.Status != AsyncOperationStatus.Succeeded)
                {
                    var errorText = "";
                    if (loadHandle.OperationException != null)
                    {
                        errorText = " Exception: " + loadHandle.OperationException.Message;
                    }
                    MasterAudio.LogError("Addressable file for PlaylistController '" + playlistController.name + "' could not be located." + errorText);
                    yield break;
                }

                lock (_syncRoot) {
                    if (!AddressableTasksByAddressibleId.ContainsKey(addressableId))
                    {
                        AddressableTasksByAddressibleId.Add(addressableId, new AddressableTracker <AudioClip>(loadHandle, 0));
                    }
                    else
                    {
                        // race condition reached. Another load finished before this one. Throw this away and use the other, to release memory.
                        shouldReleaseLoadedAssetNow = true;
                        addressableClip             = AddressableTasksByAddressibleId[addressableId].AssetHandle.Result;
                    }
                }
            }

            if (shouldReleaseLoadedAssetNow)
            {
                Addressables.Release(loadHandle);
            }

            if (!AudioUtil.AudioClipWillPreload(addressableClip))
            {
                MasterAudio.LogWarning("Audio Clip for Addressable file '" + addressableClip.name + "' of Playlist Controller '" + playlistController.name + "' has 'Preload Audio Data' turned off, which can cause audio glitches. Addressables should always Preload Audio Data. Please turn it on.");
            }

            // Figure out how to detect stop before loaded, if needed
            var stoppedBeforePlay = false;

            if (stoppedBeforePlay)
            {
                // do nothing, but don't call the delegate or set audio clip for sure!
            }
            else
            {
                playlistController.FinishLoadingNewSong(setting, addressableClip, playType);
            }
        }