Exemplo n.º 1
0
        public static float calcDamage(hero h, attackRoll a)
        {
            //Physical Damage
            float returnedPhys = calcPhysResist(h.armor, a.physicalDamage);
            float finalPhys    = a.physicalDamage - (a.physicalDamage * returnedPhys);

            //Fire Damage
            float returnedFire = calcFireResist(h.fireResist, a.fireDamage);
            float finalFire    = a.fireDamage - (a.fireDamage * returnedFire);

            //Cold Damage
            float returnedCold = calcColdResist(h.coldResist, a.coldDamage);
            float finalCold    = a.coldDamage - (a.coldDamage * returnedCold);

            //Light Damage
            float returnedLight = calclightResist(h.lightResist, a.lightDamage);
            float finalLight    = a.lightDamage - (a.lightDamage * returnedLight);

            //Calc Total
            float total = finalPhys + finalFire + finalCold + finalLight;

            if (a.isCrit)
            {
                Console.WriteLine("**CRITICAL HIT**");
            }

            Console.WriteLine("Physical Damage: {0}", finalPhys);
            Console.WriteLine("Fire Damage: {0}", finalFire);
            Console.WriteLine("Cold Damage: {0}", finalCold);
            Console.WriteLine("Light Damage: {0}", finalLight);
            Console.WriteLine("Total Damage: {0}", total);

            return(total);
        }
Exemplo n.º 2
0
        static public void Run()
        {
            hero       h = new hero();
            attackRoll a = new attackRoll();

            DamageRoller.calcDamage(h, a);
        }