Exemplo n.º 1
0
        private static ExtendedStats GenerateStats(NpcEntity entity, AbnormalityStorage abnormals)
        {
            if (!entity.Info.Boss)
            {
                return(null);
            }

            var timedEncounter = false;

            /*
             * modify timedEncounter depending on teradps.io need
             *
             */

            var entityInfo  = Database.Database.Instance.GlobalInformationEntity(entity, timedEncounter);
            var skills      = Database.Database.Instance.GetSkills(entityInfo.BeginTime, entityInfo.EndTime);
            var playersInfo = timedEncounter
                ? Database.Database.Instance.PlayerDamageInformation(entityInfo.BeginTime, entityInfo.EndTime)
                : Database.Database.Instance.PlayerDamageInformation(entity);
            var heals = Database.Database.Instance.PlayerHealInformation(entityInfo.BeginTime, entityInfo.EndTime);

            playersInfo.RemoveAll(x => x.Amount == 0);

            var firstTick = entityInfo.BeginTime;
            var lastTick  = entityInfo.EndTime;
            var interTick = lastTick - firstTick;
            var interval  = interTick / TimeSpan.TicksPerSecond;

            if (interval == 0)
            {
                return(null);
            }
            var totaldamage = entityInfo.TotalDamage;
            var partyDps    = TimeSpan.TicksPerSecond * totaldamage / interTick;

            var teradpsData   = new EncounterBase();
            var extendedStats = new ExtendedStats();
            var _abnormals    = abnormals.Clone(entity, firstTick, lastTick);

            extendedStats.Entity      = entity;
            extendedStats.BaseStats   = teradpsData;
            extendedStats.FirstTick   = firstTick;
            extendedStats.LastTick    = lastTick;
            teradpsData.areaId        = entity.Info.HuntingZoneId + "";
            teradpsData.bossId        = entity.Info.TemplateId + "";
            teradpsData.fightDuration = interval + "";
            teradpsData.partyDps      = partyDps + "";
            extendedStats.Debuffs     = _abnormals.Get(entity);

            foreach (var debuff in extendedStats.Debuffs)
            {
                var percentage = debuff.Value.Duration(firstTick, lastTick) * 100 / interTick;
                if (percentage == 0)
                {
                    continue;
                }
                teradpsData.debuffUptime.Add(new KeyValuePair <string, string>(
                                                 debuff.Key.Id + "", percentage + ""
                                                 ));
            }

            foreach (var user in playersInfo)
            {
                var teradpsUser = new Members();
                var damage      = user.Amount;
                teradpsUser.playerTotalDamage = damage + "";

                if (damage <= 0)
                {
                    continue;
                }

                var buffs = _abnormals.Get(user.Source);
                teradpsUser.playerClass           = user.Source.Class.ToString();
                teradpsUser.playerName            = user.Source.Name;
                teradpsUser.playerServer          = BasicTeraData.Instance.Servers.GetServerName(user.Source.ServerId);
                teradpsUser.playerAverageCritRate = Math.Round(user.CritRate, 1) + "";
                teradpsUser.healCrit = user.Source.IsHealer
                    ? heals.FirstOrDefault(x => x.Source == user.Source)?.CritRate + ""
                    : null;
                teradpsUser.playerDps = TimeSpan.TicksPerSecond * damage / interTick + "";
                teradpsUser.playerTotalDamagePercentage = user.Amount * 100 / entityInfo.TotalDamage + "";

                extendedStats.PlayerReceived.Add(user.Source.Name, Tuple.Create(skills.HitsReceived(user.Source.User.Id, entity, timedEncounter), skills.DamageReceived(user.Source.User.Id, entity, timedEncounter)));

                var death = buffs.Death;
                teradpsUser.playerDeaths        = death.Count(firstTick, lastTick) + "";
                teradpsUser.playerDeathDuration = death.Duration(firstTick, lastTick) / TimeSpan.TicksPerSecond + "";

                var aggro = buffs.Aggro(entity);
                teradpsUser.aggro = 100 * aggro.Duration(firstTick, lastTick) / interTick + "";

                foreach (var buff in buffs.Times)
                {
                    var percentage = buff.Value.Duration(firstTick, lastTick) * 100 / interTick;
                    if (percentage == 0)
                    {
                        continue;
                    }
                    teradpsUser.buffUptime.Add(new KeyValuePair <string, string>(
                                                   buff.Key.Id + "", percentage + ""
                                                   ));
                }
                var serverPlayerName = $"{teradpsUser.playerServer}_{teradpsUser.playerName}";
                extendedStats.PlayerSkills.Add(serverPlayerName,
                                               skills.GetSkillsDealt(user.Source.User.Id, entity, timedEncounter));
                extendedStats.PlayerBuffs.Add(serverPlayerName, buffs);

                var skillsId = SkillAggregate.GetAggregate(user, entityInfo.Entity, skills, timedEncounter, Database.Database.Type.Damage);
                extendedStats.PlayerSkillsAggregated[teradpsUser.playerServer + "/" + teradpsUser.playerName] = skillsId;

                foreach (var skill in skillsId)
                {
                    var skillLog    = new SkillLog();
                    var skilldamage = skill.Amount();

                    skillLog.skillAverageCrit   = Math.Round(skill.AvgCrit()) + "";
                    skillLog.skillAverageWhite  = Math.Round(skill.AvgWhite()) + "";
                    skillLog.skillCritRate      = skill.CritRate() + "";
                    skillLog.skillDamagePercent = skill.DamagePercent() + "";
                    skillLog.skillHighestCrit   = skill.BiggestCrit() + "";
                    skillLog.skillHits          = skill.Hits() + "";
                    skillLog.skillId            = skill.Skills.First().Key.Id + "";
                    skillLog.skillLowestCrit    = skill.LowestCrit() + "";
                    skillLog.skillTotalDamage   = skilldamage + "";


                    if (skilldamage == 0)
                    {
                        continue;
                    }
                    teradpsUser.skillLog.Add(skillLog);
                }
                teradpsData.members.Add(teradpsUser);
            }
            return(extendedStats);
        }
Exemplo n.º 2
0
        private static ExtendedStats GenerateStats(NpcEntity entity, AbnormalityStorage abnormals)
        {
            if (!entity.Info.Boss)
            {
                return(null);
            }

            var timedEncounter = false;

            /*
             * modify timedEncounter depending on teradps.io need
             *
             */

            var entityInfo  = Database.Database.Instance.GlobalInformationEntity(entity, timedEncounter);
            var skills      = Database.Database.Instance.GetSkills(entityInfo.BeginTime, entityInfo.EndTime);
            var playersInfo = timedEncounter
                ? Database.Database.Instance.PlayerDamageInformation(entityInfo.BeginTime, entityInfo.EndTime)
                : Database.Database.Instance.PlayerDamageInformation(entity);
            var heals = Database.Database.Instance.PlayerHealInformation(entityInfo.BeginTime, entityInfo.EndTime);

            playersInfo.RemoveAll(x => x.Amount == 0);

            var firstTick = entityInfo.BeginTime;
            var lastTick  = entityInfo.EndTime;
            var interTick = lastTick - firstTick;
            var interval  = interTick / TimeSpan.TicksPerSecond;

            if (interval == 0)
            {
                return(null);
            }
            var totaldamage = entityInfo.TotalDamage;
            var partyDps    = TimeSpan.TicksPerSecond * totaldamage / interTick;

            var teradpsData   = new EncounterBase();
            var extendedStats = new ExtendedStats();
            var _abnormals    = abnormals.Clone(entity, firstTick, lastTick);

            teradpsData.encounterUnixEpoch = new DateTimeOffset(new DateTime(lastTick, DateTimeKind.Utc)).ToUnixTimeSeconds();
            extendedStats.Entity           = entity;
            extendedStats.BaseStats        = teradpsData;
            extendedStats.FirstTick        = firstTick;
            extendedStats.LastTick         = lastTick;
            teradpsData.areaId             = entity.Info.HuntingZoneId + "";
            teradpsData.bossId             = entity.Info.TemplateId + "";
            teradpsData.fightDuration      = interval + "";
            teradpsData.partyDps           = partyDps + "";
            extendedStats.Debuffs          = _abnormals.Get(entity);

            foreach (var debuff in extendedStats.Debuffs.OrderByDescending(x => x.Value.Duration(firstTick, lastTick)))
            {
                var percentage = debuff.Value.Duration(firstTick, lastTick) * 100 / interTick;
                if (percentage == 0)
                {
                    continue;
                }
                teradpsData.debuffUptime.Add(new KeyValuePair <string, string>(
                                                 debuff.Key.Id + "", percentage + ""
                                                 ));
                var stacks = new List <List <int> > {
                    new List <int> {
                        0, (int)percentage
                    }
                };
                var stackList = debuff.Value.Stacks(firstTick, lastTick).OrderBy(x => x);
                teradpsData.debuffDetail.Add(new List <object> {
                    debuff.Key.Id, stacks
                });
                if (stackList.Any() && stackList.Max() == 1)
                {
                    continue;
                }
                foreach (var stack in stackList)
                {
                    percentage = debuff.Value.Duration(firstTick, lastTick, stack) * 100 / interTick;
                    if (percentage == 0)
                    {
                        continue;
                    }
                    stacks.Add(new List <int> {
                        stack, (int)percentage
                    });
                }
            }

            foreach (var user in playersInfo.OrderByDescending(x => x.Amount))
            {
                var teradpsUser = new Members();
                var damage      = user.Amount;
                teradpsUser.playerTotalDamage = damage + "";

                if (damage <= 0)
                {
                    continue;
                }

                var buffs = _abnormals.Get(user.Source);
                teradpsUser.guild                 = string.IsNullOrWhiteSpace(user.Source.GuildName) ? null : user.Source.GuildName;
                teradpsUser.playerClass           = user.Source.Class.ToString();
                teradpsUser.playerName            = user.Source.Name;
                teradpsUser.playerId              = user.Source.PlayerId;
                teradpsUser.playerServer          = BasicTeraData.Instance.Servers.GetServerName(user.Source.ServerId);
                teradpsUser.playerAverageCritRate = Math.Round(user.CritRate, 1) + "";
                teradpsUser.healCrit              = user.Source.IsHealer
                    ? heals.FirstOrDefault(x => x.Source == user.Source)?.CritRate + ""
                    : null;
                teradpsUser.playerDps = TimeSpan.TicksPerSecond * damage / interTick + "";
                teradpsUser.playerTotalDamagePercentage = user.Amount * 100 / entityInfo.TotalDamage + "";

                extendedStats.PlayerReceived.Add(user.Source.Name, Tuple.Create(skills.HitsReceived(user.Source.User, entity, timedEncounter), skills.DamageReceived(user.Source.User, entity, timedEncounter)));
                extendedStats.PlayerCritDamageRate.Add(user.Source.Name, user.CritDamageRate);

                var death = buffs.Death;
                teradpsUser.playerDeaths        = death.Count(firstTick, lastTick) + "";
                teradpsUser.playerDeathDuration = death.Duration(firstTick, lastTick) / TimeSpan.TicksPerSecond + "";

                var aggro = buffs.Aggro(entity);
                teradpsUser.aggro = 100 * aggro.Duration(firstTick, lastTick) / interTick + "";

                foreach (var buff in buffs.Times.OrderByDescending(x => x.Value.Duration(firstTick, lastTick)))
                {
                    var percentage = buff.Value.Duration(firstTick, lastTick) * 100 / interTick;
                    if (percentage == 0)
                    {
                        continue;
                    }
                    teradpsUser.buffUptime.Add(new KeyValuePair <string, string>(
                                                   buff.Key.Id + "", percentage + ""
                                                   ));
                    var stacks = new List <List <int> > {
                        new List <int> {
                            0, (int)percentage
                        }
                    };
                    var stackList = buff.Value.Stacks(firstTick, lastTick).OrderBy(x => x);
                    teradpsUser.buffDetail.Add(new List <object> {
                        buff.Key.Id, stacks
                    });
                    if (stackList.Any() && stackList.Max() == 1)
                    {
                        continue;
                    }
                    foreach (var stack in buff.Value.Stacks(firstTick, lastTick).OrderBy(x => x))
                    {
                        percentage = buff.Value.Duration(firstTick, lastTick, stack) * 100 / interTick;
                        if (percentage == 0)
                        {
                            continue;
                        }
                        stacks.Add(new List <int> {
                            stack, (int)percentage
                        });
                    }
                }
                var serverPlayerName = $"{teradpsUser.playerServer}_{teradpsUser.playerName}";
                extendedStats.PlayerSkills.Add(serverPlayerName,
                                               skills.GetSkillsDealt(user.Source.User, entity, timedEncounter));
                extendedStats.PlayerBuffs.Add(serverPlayerName, buffs);

                var skillsId = SkillAggregate.GetAggregate(user, entityInfo.Entity, skills, timedEncounter, Database.Database.Type.Damage);
                extendedStats.PlayerSkillsAggregated[teradpsUser.playerServer + "/" + teradpsUser.playerName] = skillsId;

                foreach (var skill in skillsId.OrderByDescending(x => x.Amount()))
                {
                    var skillLog    = new SkillLog();
                    var skilldamage = skill.Amount();

                    skillLog.skillAverageCrit   = Math.Round(skill.AvgCrit()) + "";
                    skillLog.skillAverageWhite  = Math.Round(skill.AvgWhite()) + "";
                    skillLog.skillCritRate      = skill.CritRate() + "";
                    skillLog.skillDamagePercent = skill.DamagePercent() + "";
                    skillLog.skillHighestCrit   = skill.BiggestCrit() + "";
                    skillLog.skillHits          = skill.Hits() + "";
                    var skillKey = skill.Skills.First().Key;
                    skillLog.skillId          = BasicTeraData.Instance.SkillDatabase.GetSkillByPetName(skillKey.NpcInfo?.Name, user.Source.RaceGenderClass)?.Id.ToString() ?? skillKey.Id.ToString();
                    skillLog.skillLowestCrit  = skill.LowestCrit() + "";
                    skillLog.skillTotalDamage = skilldamage + "";


                    if (skilldamage == 0)
                    {
                        continue;
                    }
                    teradpsUser.skillLog.Add(skillLog);
                }
                if (NetworkController.Instance.MeterPlayers.Contains(user.Source))
                {
                    teradpsData.uploader = teradpsData.members.Count.ToString();
                }
                teradpsData.members.Add(teradpsUser);
            }
            return(extendedStats);
        }