public ExperimentalScenario() { Constants = new WarmingConstants(); Star = new ExperimentalStar(); FrameCount = 30000; ScenarioEvents = new ScenarioEvent[] { new ScenarioEvent(1500, world => { world.Temperature += 0.60; }) }; }
public CepheidScenario() { Constants = new CepheidConstants(); Star = new Cepheid(); FrameCount = 10000; ScenarioEvents = new ScenarioEvent[] { new ScenarioEvent(5000, world => { world.Temperature += 0.8; }) }; }