Exemplo n.º 1
0
        private static void AddEnemy(
            DFBlock.RdbObject obj,
            MobileTypes type,
            Transform parent = null,
            DFRegion.DungeonTypes dungeonType = DFRegion.DungeonTypes.HumanStronghold)
        {
            // Get default reaction
            MobileReactions reaction = MobileReactions.Hostile;

            if (obj.Resources.FlatResource.FlatData.Reaction == (int)DFBlock.EnemyReactionTypes.Passive)
            {
                reaction = MobileReactions.Passive;
            }

            // Just setup demo enemies at this time
            string         name       = string.Format("DaggerfallEnemy [{0}]", type.ToString());
            Vector3        position   = new Vector3(obj.XPos, -obj.YPos, obj.ZPos) * MeshReader.GlobalScale;
            GameObject     go         = GameObjectHelper.InstantiatePrefab(DaggerfallUnity.Instance.Option_EnemyPrefab.gameObject, name, parent, position);
            SetupDemoEnemy setupEnemy = go.GetComponent <SetupDemoEnemy>();

            if (setupEnemy != null)
            {
                // Configure enemy
                setupEnemy.ApplyEnemySettings(type, reaction);

                // Align non-flying units with ground
                DaggerfallMobileUnit mobileUnit = setupEnemy.GetMobileBillboardChild();
                if (mobileUnit.Summary.Enemy.Behaviour != MobileBehaviour.Flying)
                {
                    GameObjectHelper.AlignControllerToGround(go.GetComponent <CharacterController>());
                }
            }
        }