private void SetFacing(Vector3 forward)
 {
     // Set player facing direction
     if (mainCamera)
     {
         PlayerMouseLook mouseLook = mainCamera.GetComponent <PlayerMouseLook>();
         if (mouseLook)
         {
             mouseLook.SetFacing(forward);
         }
     }
 }
        void Start()
        {
            dfUnity         = DaggerfallUnity.Instance;
            streamingWorld  = GameObject.FindObjectOfType <StreamingWorld>();
            playerEnterExit = GetComponent <PlayerEnterExit>();
            playerGPS       = GetComponent <PlayerGPS>();
            playerMotor     = GetComponent <PlayerMotor>();
            playerMouseLook = GameObject.FindObjectOfType <PlayerMouseLook>();
            titleScreen     = GameObject.FindObjectOfType <ShowTitleScreen>();

            // Get starting run speed
            if (playerMotor)
            {
                startRunSpeed = playerMotor.runSpeed;
            }
        }