Exemplo n.º 1
0
        protected virtual bool HandlePointerEvents()
        {
            if (heldControl != null && heldControl != this)
            {
                return(false);
            }

            bool pointerHandled = false;

            if (pointedControl == this)
            {
                pointerHandled = true;

                if (IntersectsPointer())
                {
                    if (CheckEvent(onInputHover, MouseButton.None))
                    {
                    }
                }
                else
                {
                    //Console.WriteLine("Left 1: " + ToString());
                    CheckEvent(onInputLeave, MouseButton.None);
                    pointedControl = null;
                }
            }
            else
            {
                if (IntersectsPointer())
                {
                    if (pointedControl != null && pointedControl != this)
                    {
                        //Console.WriteLine("Left 2: " + pointedControl.ToString());
                        pointedControl.CheckEvent(pointedControl.onInputLeave, MouseButton.None);
                        pointedControl = null;
                    }

                    //Console.WriteLine("Entered: " + ToString());
                    CheckEvent(onInputEnter, MouseButton.None);
                    UIControl.pointedControl = this;
                    pointerHandled           = true;
                }
            }

            if (PointerDown)
            {
                if (InputManager.AnyMousePressed && CheckEvent(onInputPressed, InputManager.MousePressed))
                {
                    //Console.WriteLine("Pressed: " + ToString());
                    pointerHandled = true;
                    heldControl    = this;
                }

                if (InputManager.AnyMouseDown)
                {
                    bool inputMoveInitiated = false;
                    if (InputManager.MouseMoved)
                    {
                        inputMoveInitiated = CheckEvent(onInputMoved, InputManager.MouseDown);
                        //Console.WriteLine( ToString() + ": Moved " + mouseMoveInitiated );
                    }
                    if (CheckEvent(onInputHeld, InputManager.MouseDown))
                    {
                        //Console.WriteLine("Pointer held: " + ToString());
                        pointerHandled = true;
                        heldControl    = this;
                    }
                    pointerHandled = AbsorbPointer || inputMoveInitiated;
                }

                if (InputManager.AnyMouseReleased && IntersectsPointer() && CheckEvent(onInputReleased, InputManager.MouseReleased))
                {
                    //Console.WriteLine("Release: " + ToString());
                    pointerHandled = true;
                    heldControl    = null;
                }

                if (!InputManager.AnyMouseDown)
                {
                    //Console.WriteLine("Pointer Up: " + ToString());
                    PointerDown = false;
                    if (CheckEvent(onInputReleasedAnywhere, InputManager.MouseReleased))
                    {
                        pointerHandled = true;
                    }

                    if (heldControl != null)
                    {
                        heldControl    = null;
                        pointerHandled = true;
                    }
                }
            }

            return(pointerHandled);
        }
Exemplo n.º 2
0
        protected virtual bool HandlePointerEvents()
        {
            if (heldControl != null && heldControl != this)
            {
                return(false);
            }

            bool pointerHandled = false;

            if (pointedControl == this)
            {
                pointerHandled = true;

                if (IntersectsPointer())
                {
                    CheckEvent(onInputHover);
                }
                else
                {
                    //Console.WriteLine("Leave 1: " + ToString());
                    CheckEvent(onInputLeave);
                    pointedControl = null;
                }
            }
            else
            {
                if (AbsorbPointer && IntersectsPointer())
                {
                    if (pointedControl != null && pointedControl != this)
                    {
                        //Console.WriteLine("Leave 2: " + pointedControl.ToString());
                        pointedControl.CheckEvent(pointedControl.onInputLeave);
                        pointedControl = null;
                    }

                    // TODO: Enable fall-through logic for onInputEnter
                    //Console.WriteLine("Entered: " + ToString());
                    CheckEvent(onInputEnter);
                    pointedControl = this;
                    pointerHandled = true;
                }
            }

            //Console.WriteLine("Pointer AbsorbPointer: " + ToString() + " " + AbsorbPointer);
            if (PointerDown)
            {
                if (InputManager.AnyMousePressed && CheckEvent(onInputPressed, InputManager.MousePressed))
                {
                    //Console.WriteLine("Pressed: " + ToString());
                    pointerHandled = true;
                    heldControl    = this;
                }

                if (InputManager.AnyMouseHeld)
                {
                    //Console.WriteLine(ToString() + ": AnyMouseHeld");
                    bool inputMoveInitiated = false;
                    if (InputManager.MouseMoved)
                    {
                        inputMoveInitiated = CheckEvent(onInputMoved, InputManager.MouseHeld);
                        //Console.WriteLine( ToString() + ": Moved " + mouseMoveInitiated );
                        if (inputMoveInitiated)
                        {
                            heldControl = this;                             // TODO: This has not been tested properly
                        }
                    }
                    if (CheckEvent(onInputHeld, InputManager.MouseHeld))
                    {
                        //Console.WriteLine("Pointer held: " + ToString());
                        pointerHandled = true;
                        heldControl    = this;
                    }

                    pointerHandled = AbsorbPointer || inputMoveInitiated;
                }

                if (InputManager.AnyMouseReleased && IntersectsPointer() && CheckEvent(onInputReleased, InputManager.MouseReleased))
                {
                    //Console.WriteLine("Release: " + ToString());
                    pointerHandled = true;
                    heldControl    = null;
                }

                if (!InputManager.AnyMouseHeld)
                {
                    //Console.WriteLine("Pointer Up: " + ToString());
                    PointerDown    = false;
                    pointerHandled = true;

                    if (CheckEvent(onInputReleasedAnywhere, InputManager.MouseReleased))
                    {
                        pointerHandled = true;
                    }

                    if (heldControl != null)
                    {
                        heldControl    = null;
                        pointerHandled = true;
                    }
                }
            }

            return(pointerHandled);
        }