Exemplo n.º 1
0
        /// <summary>
        /// Initializes various basic systems like the client's logger,
        /// constants, and the general exception handler.
        /// Reads the user's settings from an INI file,
        /// checks for necessary permissions and starts the client if
        /// everything goes as it should.
        /// </summary>
        /// <param name="parameters">The client's startup parameters.</param>
        public static void Initialize(StartupParams parameters)
        {
            AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(HandleExcept);

            Environment.CurrentDirectory = ProgramConstants.GamePath;

            CheckPermissions();

            Logger.Initialize(ProgramConstants.GamePath + "Client/", "client.log");
            Logger.WriteLogFile = true;

            if (!Directory.Exists(ProgramConstants.GamePath + "Client"))
            {
                Directory.CreateDirectory(ProgramConstants.GamePath + "Client");
            }

            File.Delete(ProgramConstants.GamePath + "Client/client.log");

            MainClientConstants.Initialize();

            Logger.Log("***Logfile for " + MainClientConstants.GAME_NAME_LONG + " client***");
            Logger.Log("Client version: " + Application.ProductVersion);

            // Log information about given startup params
            if (parameters.NoAudio)
            {
                Logger.Log("Startup parameter: No audio");
            }

            if (parameters.MultipleInstanceMode)
            {
                Logger.Log("Startup parameter: Allow multiple client instances");
            }

            parameters.UnknownStartupParams.ForEach(p => Logger.Log("Unknown startup parameter: " + p));

            Logger.Log("Loading settings.");

            UserINISettings.Initialize(ClientConfiguration.Instance.SettingsIniName);

            // Delete obsolete files from old target project versions

            File.Delete(ProgramConstants.GamePath + "mainclient.log");
            File.Delete(ProgramConstants.GamePath + "launchupdt.dat");
            try
            {
                File.Delete(ProgramConstants.GamePath + "wsock32.dll");
            }
            catch (Exception ex)
            {
                MessageBox.Show("Deleting wsock32.dll failed! Please close any " +
                                "applications that could be using the file, and then start the client again."
                                + Environment.NewLine + Environment.NewLine +
                                "Message: " + ex.Message,
                                "CnCNet Client");
                Environment.Exit(0);
            }

            Application.EnableVisualStyles();

            new Startup().Execute();
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            bool          noAudio = false;
            bool          multipleInstanceMode = false;
            List <string> unknownStartupParams = new List <string>();

            for (int arg = 0; arg < args.Length; arg++)
            {
                string argument = args[arg].ToUpper();

                switch (argument)
                {
                case "-NOAUDIO":
                    // TODO fix
                    throw new NotImplementedException("-NOAUDIO is currently not implemented, please run the client without it.");

                case "-MULTIPLEINSTANCE":
                    multipleInstanceMode = true;
                    break;

                default:
                    unknownStartupParams.Add(argument);
                    break;
                }
            }

            StartupParams parameters = new StartupParams(noAudio, multipleInstanceMode, unknownStartupParams);

            if (multipleInstanceMode)
            {
                // Proceed to client startup
                PreStartup.Initialize(parameters);
                return;
            }

            // We're a single instance application!
            // http://stackoverflow.com/questions/229565/what-is-a-good-pattern-for-using-a-global-mutex-in-c/229567

            string appGuid = ((GuidAttribute)Assembly.GetExecutingAssembly().GetCustomAttributes(
                                  typeof(GuidAttribute), false).GetValue(0)).Value.ToString();

            // Global prefix means that the mutex is global to the machine
            string mutexId = string.Format("Global\\{{{0}}}", appGuid);


            var allowEveryoneRule = new MutexAccessRule(new SecurityIdentifier(WellKnownSidType.WorldSid, null),
                                                        MutexRights.FullControl, AccessControlType.Allow);
            var securitySettings = new MutexSecurity();

            securitySettings.AddAccessRule(allowEveryoneRule);

            using (var mutex = new Mutex(false, mutexId, out bool createdNew, securitySettings))
            {
                var hasHandle = false;
                try
                {
                    try
                    {
                        hasHandle = mutex.WaitOne(8000, false);
                        if (hasHandle == false)
                        {
                            throw new TimeoutException("Timeout waiting for exclusive access");
                        }
                    }
                    catch (AbandonedMutexException)
                    {
                        hasHandle = true;
                    }
                    catch (TimeoutException)
                    {
                        return;
                    }

                    // Proceed to client startup
                    PreStartup.Initialize(parameters);
                }
                finally
                {
                    if (hasHandle)
                    {
                        mutex.ReleaseMutex();
                    }
                }
            }
        }