Exemplo n.º 1
0
        public static void ProcessTalents(string name)
        {
            // Load talents file
            string[]      talents_txt = File.ReadAllLines(name);
            List <string> kv_pairs    = new List <string>();

            // Parse each line
            foreach (var line in talents_txt)
            {
                // If it contains talent specific substring
                if (line.ContainsCaseInsensitive("DOTA_Tooltip_ability_special_bonus_"))
                {
                    // Split kv's and process them
                    List <string> kvp     = new List <string>();
                    int[]         indexes = StringExtentions.FindAllIndexesOf(line, '\"').ToArray();
                    kvp.Add(line.Substring(indexes[0], indexes[1] - indexes[0] + 1));
                    kvp.Add(line.Substring(indexes[2], indexes[3] - indexes[2] + 1));

                    kvp[1] = kvp[1].Replace("{s:", "%");
                    kvp[1] = kvp[1].Replace("}", "%");
                    kvp[1] = kvp[1].Replace("%%", "%%%");

                    // Format result string
                    string result = String.Format("{0, -85}     {1}", kvp[0], kvp[1]);

                    // Add to resulting file
                    kv_pairs.Add(result);
                }
            }

            // Write the resulting file
            File.WriteAllLines(Constants.file_output_talents, kv_pairs.ToArray());
        }
Exemplo n.º 2
0
        public static void ProcessAbilityIcons(string name)
        {
            // Load abilities file
            string[]      talents_txt = File.ReadAllLines(name);
            List <string> kv_pairs    = new List <string>();

            // Init current ability and special bonus scope
            string current_ability = "WHOOPS - I HOPE NOBODY SAW THAT";
            bool   is_bonus        = false;

            StringBuilder sb = new StringBuilder();

            // Parse each line
            foreach (var line in talents_txt)
            {
                // If current line contains only one key - it is an ability name
                if (StringExtentions.FindAllIndexesOf(line, '\"').Count == 2)
                {
                    // If current line contains talent specific string - set current ability and raise special bonus scope flag
                    if (line.ContainsCaseInsensitive("special_bonus_"))
                    {
                        current_ability = line.Trim(' ', '\t');
                        is_bonus        = true;
                    }
                }

                // If we are in special bonus scope
                if (is_bonus)
                {
                    // Check if current line contains Ability Draft linked ability
                    if (line.ContainsCaseInsensitive("ad_linked_ability"))
                    {
                        // Split kv's and process them
                        List <string> kvp     = new List <string>();
                        int[]         indexes = StringExtentions.FindAllIndexesOf(line, '\"').ToArray();
                        kvp.Add(line.Substring(indexes[0], indexes[1] - indexes[0] + 1));
                        kvp.Add(line.Substring(indexes[2], indexes[3] - indexes[2] + 1));

                        // Append current ability chunk to the result
                        sb.AppendLine(current_ability);
                        sb.AppendLine("{");
                        sb.AppendFormat("\t{0}\t{1}\n", "\"AbilityTextureName\"", kvp[1]);
                        sb.AppendLine("}");
                        sb.AppendLine();

                        // Reset special bonus scope flag
                        is_bonus = false;
                    }
                }
            }

            // Write the resulting file
            File.WriteAllText(Constants.file_output_abilities, sb.ToString());
        }