public DKSequence ShakePos(float time, float forse, int vibro, float random, params TweenParams[] par) { SequenceMaster.ShakePos(time, new Vector3(forse, forse, forse), vibro, random); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence ShakePos(float time, float forse, int vibro, float random, params TweenParams[] par) { SequenceMaster.ShakePos(time, new Vector3(forse, forse, forse), vibro, random); SequenceMaster.ApplyParams(par); return(this); }