/// <summary>
        /// Creates the <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SpacePlatformAppearance"/> instance from the uint value.
        /// </summary>
        /// <param name="value">The uint value which represents the <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SpacePlatformAppearance"/> instance.</param>
        /// <returns>The <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SpacePlatformAppearance"/> instance, represented by the uint value.</returns>
        public static SpacePlatformAppearance FromUInt32(uint value)
        {
            SpacePlatformAppearance ps = new SpacePlatformAppearance();

            uint mask0     = 0x0001;
            byte shift0    = 0;
            uint newValue0 = (value & mask0) >> shift0;

            ps.PaintScheme = (SpacePlatformAppearance.PaintSchemeValue)newValue0;

            uint mask1     = 0x0002;
            byte shift1    = 1;
            uint newValue1 = (value & mask1) >> shift1;

            ps.Mobility = (SpacePlatformAppearance.MobilityValue)newValue1;

            uint mask3     = 0x0018;
            byte shift3    = 3;
            uint newValue3 = (value & mask3) >> shift3;

            ps.Damage = (SpacePlatformAppearance.DamageValue)newValue3;

            uint mask4     = 0x0060;
            byte shift4    = 5;
            uint newValue4 = (value & mask4) >> shift4;

            ps.Smoke = (SpacePlatformAppearance.SmokeValue)newValue4;

            uint mask6     = 0x8000;
            byte shift6    = 15;
            uint newValue6 = (value & mask6) >> shift6;

            ps.Flaming = (SpacePlatformAppearance.FlamingValue)newValue6;

            uint mask8     = 0x200000;
            byte shift8    = 21;
            uint newValue8 = (value & mask8) >> shift8;

            ps.FrozenStatus = (SpacePlatformAppearance.FrozenStatusValue)newValue8;

            uint mask9     = 0x400000;
            byte shift9    = 22;
            uint newValue9 = (value & mask9) >> shift9;

            ps.PowerPlantStatus = (SpacePlatformAppearance.PowerPlantStatusValue)newValue9;

            uint mask10     = 0x800000;
            byte shift10    = 23;
            uint newValue10 = (value & mask10) >> shift10;

            ps.State = (SpacePlatformAppearance.StateValue)newValue10;

            return(ps);
        }
        /// <summary>
        /// Determines whether the specified <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SpacePlatformAppearance"/> instance is equal to this instance.
        /// </summary>
        /// <param name="other">The <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SpacePlatformAppearance"/> instance to compare with this instance.</param>
        /// <returns>
        ///     <c>true</c> if the specified <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SpacePlatformAppearance"/> is equal to this instance; otherwise, <c>false</c>.
        /// </returns>
        public bool Equals(SpacePlatformAppearance other)
        {
            // If parameter is null return false (cast to object to prevent recursive loop!)
            if ((object)other == null)
            {
                return(false);
            }

            return
                (this.PaintScheme == other.PaintScheme &&
                 this.Mobility == other.Mobility &&
                 this.Damage == other.Damage &&
                 this.Smoke == other.Smoke &&
                 this.Flaming == other.Flaming &&
                 this.FrozenStatus == other.FrozenStatus &&
                 this.PowerPlantStatus == other.PowerPlantStatus &&
                 this.State == other.State);
        }