Exemplo n.º 1
0
        /// <summary>
        /// Determines whether the specified <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.AirPlatformAppearance"/> instance is equal to this instance.
        /// </summary>
        /// <param name="other">The <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.AirPlatformAppearance"/> instance to compare with this instance.</param>
        /// <returns>
        ///     <c>true</c> if the specified <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.AirPlatformAppearance"/> is equal to this instance; otherwise, <c>false</c>.
        /// </returns>
        public bool Equals(AirPlatformAppearance other)
        {
            // If parameter is null return false (cast to object to prevent recursive loop!)
            if ((object)other == null)
            {
                return(false);
            }

            return
                (this.PaintScheme == other.PaintScheme &&
                 this.Propulsion == other.Propulsion &&
                 this.Damage == other.Damage &&
                 this.Smoke == other.Smoke &&
                 this.TrailingEffects == other.TrailingEffects &&
                 this.Canopy == other.Canopy &&
                 this.LandingLights == other.LandingLights &&
                 this.NavigationLights == other.NavigationLights &&
                 this.AntiCollisionLights == other.AntiCollisionLights &&
                 this.Flaming == other.Flaming &&
                 this.Afterburner == other.Afterburner &&
                 this.FrozenStatus == other.FrozenStatus &&
                 this.PowerPlantStatus == other.PowerPlantStatus &&
                 this.State == other.State &&
                 this.FormationLights == other.FormationLights &&
                 this.SpotLights == other.SpotLights &&
                 this.InteriorLights == other.InteriorLights);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Creates the <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.AirPlatformAppearance"/> instance from the uint value.
        /// </summary>
        /// <param name="value">The uint value which represents the <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.AirPlatformAppearance"/> instance.</param>
        /// <returns>The <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.AirPlatformAppearance"/> instance, represented by the uint value.</returns>
        public static AirPlatformAppearance FromUInt32(uint value)
        {
            AirPlatformAppearance ps = new AirPlatformAppearance();

            uint mask0     = 0x0001;
            byte shift0    = 0;
            uint newValue0 = (value & mask0) >> shift0;

            ps.PaintScheme = (AirPlatformAppearance.PaintSchemeValue)newValue0;

            uint mask1     = 0x0002;
            byte shift1    = 1;
            uint newValue1 = (value & mask1) >> shift1;

            ps.Propulsion = (AirPlatformAppearance.PropulsionValue)newValue1;

            uint mask3     = 0x0018;
            byte shift3    = 3;
            uint newValue3 = (value & mask3) >> shift3;

            ps.Damage = (AirPlatformAppearance.DamageValue)newValue3;

            uint mask4     = 0x0060;
            byte shift4    = 5;
            uint newValue4 = (value & mask4) >> shift4;

            ps.Smoke = (AirPlatformAppearance.SmokeValue)newValue4;

            uint mask5     = 0x0180;
            byte shift5    = 7;
            uint newValue5 = (value & mask5) >> shift5;

            ps.TrailingEffects = (AirPlatformAppearance.TrailingEffectsValue)newValue5;

            uint mask6     = 0x0e00;
            byte shift6    = 9;
            uint newValue6 = (value & mask6) >> shift6;

            ps.Canopy = (AirPlatformAppearance.CanopyValue)newValue6;

            uint mask7     = 0x1000;
            byte shift7    = 12;
            uint newValue7 = (value & mask7) >> shift7;

            ps.LandingLights = (AirPlatformAppearance.LandingLightsValue)newValue7;

            uint mask8     = 0x2000;
            byte shift8    = 13;
            uint newValue8 = (value & mask8) >> shift8;

            ps.NavigationLights = (AirPlatformAppearance.NavigationLightsValue)newValue8;

            uint mask9     = 0x4000;
            byte shift9    = 14;
            uint newValue9 = (value & mask9) >> shift9;

            ps.AntiCollisionLights = (AirPlatformAppearance.AntiCollisionLightsValue)newValue9;

            uint mask10     = 0x8000;
            byte shift10    = 15;
            uint newValue10 = (value & mask10) >> shift10;

            ps.Flaming = (AirPlatformAppearance.FlamingValue)newValue10;

            uint mask11     = 0x10000;
            byte shift11    = 16;
            uint newValue11 = (value & mask11) >> shift11;

            ps.Afterburner = (AirPlatformAppearance.AfterburnerValue)newValue11;

            uint mask13     = 0x200000;
            byte shift13    = 21;
            uint newValue13 = (value & mask13) >> shift13;

            ps.FrozenStatus = (AirPlatformAppearance.FrozenStatusValue)newValue13;

            uint mask14     = 0x400000;
            byte shift14    = 22;
            uint newValue14 = (value & mask14) >> shift14;

            ps.PowerPlantStatus = (AirPlatformAppearance.PowerPlantStatusValue)newValue14;

            uint mask15     = 0x800000;
            byte shift15    = 23;
            uint newValue15 = (value & mask15) >> shift15;

            ps.State = (AirPlatformAppearance.StateValue)newValue15;

            uint mask16     = 0x1000000;
            byte shift16    = 24;
            uint newValue16 = (value & mask16) >> shift16;

            ps.FormationLights = (AirPlatformAppearance.FormationLightsValue)newValue16;

            uint mask18     = 0x10000000;
            byte shift18    = 28;
            uint newValue18 = (value & mask18) >> shift18;

            ps.SpotLights = (AirPlatformAppearance.SpotLightsValue)newValue18;

            uint mask19     = 0x20000000;
            byte shift19    = 29;
            uint newValue19 = (value & mask19) >> shift19;

            ps.InteriorLights = (AirPlatformAppearance.InteriorLightsValue)newValue19;

            return(ps);
        }