Exemplo n.º 1
0
 /// <summary>
 /// Initializes UI elements for the NPC to control.
 /// </summary>
 public void InitNpcButtons()
 {
     // get npc reference
     m_npcRef = GetComponent <DAS.NPC>();
     // get canvas holding buttons
     m_buttonCanvas = transform.GetChild(2).GetComponent <Canvas>();
     // get button holder UI object.
     m_buttonHolder = m_buttonCanvas.transform.GetChild(0).GetComponent <RectTransform>();
     // get slider holder UI object.
     m_sliderHolder = transform.GetChild(3).GetComponent <RectTransform>();
     // find and get effects manager reference.
     effectsManager = FindObjectOfType <EffectsManager>();
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        myMoodImage = GetComponent <Image>();
        spriteRef   = MoodIconHolder.MyInstance;
        npcRef      = GetComponentInParent <DAS.NPC>();

        Debug.Assert(myMoodImage);
        Debug.Assert(spriteRef);
        Debug.Assert(npcRef);

        npcRef.moodVisualizerRef = this;
        Debug.Assert(npcRef.moodVisualizerRef);

        myMoodImage.sprite = spriteRef.iconSpriteHappy;

        //Set default sprites on all sprites.
        happySprite       = spriteRef.iconSpriteHappy;
        confusedSprite    = spriteRef.iconSpriteConfused;
        sadSprite         = spriteRef.iconSpriteSad;
        alienSprite       = spriteRef.iconSpriteAlien;
        miserableSprite   = spriteRef.iconSpriteMiserable;
        demotivatedSprite = spriteRef.iconSpriteDemotivated;
        coldSprite        = spriteRef.iconSpriteCold;
    }