public void UpdateNetworkBalanced()
        {
            if (!m_closed && Entity.InScene)
            {
                if (MyAPIGateway.Multiplayer.MultiplayerActive && MyAPIGateway.Multiplayer.IsServer)
                {
                    ShieldMessage shieldMessage = new ShieldMessage(Entity.EntityId, m_currentShieldPoints);

                    byte[] message      = new byte[12];
                    byte[] messageID    = BitConverter.GetBytes(Entity.EntityId);
                    byte[] messageValue = BitConverter.GetBytes(m_currentShieldPoints);

                    for (int i = 0; i < 8; i++)
                    {
                        message[i] = messageID[i];
                    }

                    for (int i = 0; i < 4; i++)
                    {
                        message[i + 8] = messageValue[i];
                    }

                    MyAPIGateway.Multiplayer.SendMessageToOthers(5854, message, true);
                    //Log.writeLine("<ShieldGeneratorGameLogic> Sync sent.");
                }
            }
        }
        public override void UpdateAfterSimulation()
        {
            if (m_ticks == 0)
            {
                bool contains = false;

                foreach (var shieldMessage in EnergyShieldsCore.shieldSaveFile.ShieldGenerators)
                {
                    if (shieldMessage.entityID == Entity.EntityId)
                    {
                        contains = true;

                        saveFileShieldMessage = shieldMessage;
                    }
                }

                if (!contains)
                {
                    saveFileShieldMessage = new ShieldMessage(Entity.EntityId, m_currentShieldPoints);
                    EnergyShieldsCore.shieldSaveFile.ShieldGenerators.Add(saveFileShieldMessage);
                }
            }

            m_ticks++;
        }
        public override void UpdateBeforeSimulation()
        {
            calculateMaximumShieldPoints();
            calculateShieldPointsRecharge();

            // MyAPIGateway.Utilities.ShowNotification("Value: " + m_currentShieldPoints, 20000);

            /*
             * if ((m_ticks % EnergyShieldsCore.Config.GeneralSettings.StatusUpdateInterval) == 0)
             * {
             *
             *      Sandbox.ModAPI.IMyTerminalBlock terminalBlock = Entity as Sandbox.ModAPI.IMyTerminalBlock;
             *      terminalBlock.RefreshCustomInfo ();
             *      printShieldStatus();
             *
             *
             *      MyAPIGateway.Utilities.ShowNotification("Gen: " + Entity.EntityId, 150);
             *
             * }
             */


            if ((m_ticks % 100) == 0)
            {
                if (MyAPIGateway.Multiplayer.MultiplayerActive && MyAPIGateway.Multiplayer.IsServer)
                {
                    ShieldMessage shieldMessage = new ShieldMessage(Entity.EntityId, m_currentShieldPoints);

                    byte[] message      = new byte[12];
                    byte[] messageID    = BitConverter.GetBytes(Entity.EntityId);
                    byte[] messageValue = BitConverter.GetBytes(m_currentShieldPoints);

                    for (int i = 0; i < 8; i++)
                    {
                        message[i] = messageID[i];
                    }

                    for (int i = 0; i < 4; i++)
                    {
                        message[i + 8] = messageValue[i];
                    }

                    MyAPIGateway.Multiplayer.SendMessageToOthers(5854, message, true);
                    //Log.writeLine("<ShieldGeneratorGameLogic> Sync sent.");
                }
            }

            saveFileShieldMessage.value = m_currentShieldPoints;

            MyCubeBlock cube = Entity as MyCubeBlock;
        }