Exemplo n.º 1
0
        public void CycleIsCollidingInBounds()
        {
            var gameConfig       = new GameConfiguration(new CycleConfiguration(), new MapConfiguration());
            var map              = new Map(gameConfig.MapConfig);
            var startPosition    = new Vector3(0, gameConfig.CycleConfig.Y_OFFSET, 0);
            var cycle            = new Cycle(1, startPosition, new Vector3(1, 0, 0), Math.PI + Math.PI * .5, 0xff0000, map, gameConfig);
            var cycle2           = new Cycle(2, startPosition, new Vector3(1, 0, 0), Math.PI + Math.PI * .5, 0xff0000, map, gameConfig);
            var collisionChecker = new CollisionChecker(map);
            var startLocation    = map.Utilities.ToMapLocation(startPosition);
            var cycles           = new ConcurrentDictionary <long, Cycle>();

            cycles.TryAdd(cycle.ID, cycle);
            cycles.TryAdd(cycle2.ID, cycle2);
            map.RegisterCycles(cycles);

            map[startLocation] = 2;
            collisionChecker.ValidateCollision(cycle);

            Assert.True(cycle.Colliding);

            map.Clear();
            cycle.Colliding    = false;
            map[startLocation] = -cycle.ID;
            collisionChecker.ValidateCollision(cycle);
            Assert.False(cycle.Colliding);

            map.Clear();
            cycle.Colliding    = false;
            map[startLocation] = 0;
            collisionChecker.ValidateCollision(cycle);
            Assert.False(cycle.Colliding);
        }
Exemplo n.º 2
0
        public void CycleIsCollidingInBounds()
        {
            var gameConfig = new GameConfiguration(new CycleConfiguration(), new MapConfiguration());
            var map = new Map(gameConfig.MapConfig);
            var startPosition = new Vector3(0, gameConfig.CycleConfig.Y_OFFSET, 0);
            var cycle = new Cycle(1, startPosition, new Vector3(1, 0, 0), Math.PI + Math.PI * .5, 0xff0000, map, gameConfig);
            var cycle2 = new Cycle(2, startPosition, new Vector3(1, 0, 0), Math.PI + Math.PI * .5, 0xff0000, map, gameConfig);
            var collisionChecker = new CollisionChecker(map);
            var startLocation = map.Utilities.ToMapLocation(startPosition);
            var cycles = new ConcurrentDictionary<long, Cycle>();
            cycles.TryAdd(cycle.ID, cycle);
            cycles.TryAdd(cycle2.ID, cycle2);
            map.RegisterCycles(cycles);

            map[startLocation] = 2;
            collisionChecker.ValidateCollision(cycle);

            Assert.True(cycle.Colliding);

            map.Clear();
            cycle.Colliding = false;
            map[startLocation] = -cycle.ID;
            collisionChecker.ValidateCollision(cycle);
            Assert.False(cycle.Colliding);

            map.Clear();
            cycle.Colliding = false;
            map[startLocation] = 0;
            collisionChecker.ValidateCollision(cycle);
            Assert.False(cycle.Colliding);
        }
Exemplo n.º 3
0
 public Map(MapConfiguration mapConfiguration)
 {
     _mapConfiguration = mapConfiguration;
     _dimensions       = new Size(_mapConfiguration.MAP_SIZE.Width / _mapConfiguration.FLOOR_TILE_SIZE.Width, _mapConfiguration.MAP_SIZE.Height / _mapConfiguration.FLOOR_TILE_SIZE.Height);
     _map              = new long[_dimensions.Width, _dimensions.Height];
     Utilities         = new MapUtilities(_mapConfiguration.MAP_SIZE, _mapConfiguration.FLOOR_TILE_SIZE);
     _requestValidator = new RequestValidator(this);
     _collisionChecker = new CollisionChecker(this);
     _mapMarker        = new MapMarker(this);
 }
Exemplo n.º 4
0
 public Map(MapConfiguration mapConfiguration)
 {
     _mapConfiguration = mapConfiguration;
     _dimensions = new Size(_mapConfiguration.MAP_SIZE.Width / _mapConfiguration.FLOOR_TILE_SIZE.Width, _mapConfiguration.MAP_SIZE.Height / _mapConfiguration.FLOOR_TILE_SIZE.Height);
     _map = new long[_dimensions.Width, _dimensions.Height];
     Utilities = new MapUtilities(_mapConfiguration.MAP_SIZE, _mapConfiguration.FLOOR_TILE_SIZE);
     _requestValidator = new RequestValidator(this);
     _collisionChecker = new CollisionChecker(this);
     _mapMarker = new MapMarker(this);
 }
Exemplo n.º 5
0
        public void CycleIsCollidingOutOfBounds()
        {
            var gameConfig       = new GameConfiguration(new CycleConfiguration(), new MapConfiguration());
            var map              = new Map(gameConfig.MapConfig);
            var startPosition    = new Vector3(gameConfig.MapConfig.MAP_SIZE.Width * .5 + gameConfig.MapConfig.FLOOR_TILE_SIZE.Width * 10, gameConfig.CycleConfig.Y_OFFSET, 0);
            var cycle            = new Cycle(1, startPosition, new Vector3(1, 0, 0), Math.PI + Math.PI * .5, 0xff0000, map, gameConfig);
            var collisionChecker = new CollisionChecker(map);

            collisionChecker.ValidateCollision(cycle);
            Assert.True(cycle.Colliding);

            cycle.Colliding = false;
            cycle.MovementController.Position = new Vector3();
            collisionChecker.ValidateCollision(cycle);
            Assert.False(cycle.Colliding);
        }
Exemplo n.º 6
0
        public void CycleIsCollidingOutOfBounds()
        {
            var gameConfig = new GameConfiguration(new CycleConfiguration(), new MapConfiguration());
            var map = new Map(gameConfig.MapConfig);
            var startPosition = new Vector3(gameConfig.MapConfig.MAP_SIZE.Width * .5 + gameConfig.MapConfig.FLOOR_TILE_SIZE.Width * 10, gameConfig.CycleConfig.Y_OFFSET, 0);
            var cycle = new Cycle(1, startPosition, new Vector3(1, 0, 0), Math.PI + Math.PI * .5, 0xff0000, map, gameConfig);
            var collisionChecker = new CollisionChecker(map);

            collisionChecker.ValidateCollision(cycle);
            Assert.True(cycle.Colliding);

            cycle.Colliding = false;
            cycle.MovementController.Position = new Vector3();
            collisionChecker.ValidateCollision(cycle);
            Assert.False(cycle.Colliding);
        }