private void Update() { Texture2D Tex; if (Dirty && (Tex = TextTextureRenderer.GetText(TextProperties)) != null) { if (Emissive) { Material.SetTexture("_EmissionMap", Tex); Material.SetColor("_EmissionColor", new Color(Brightness, Brightness, Brightness)); } else { Material.SetTexture("_MainTex", Tex); } Dirty = false; } }
/// <summary> /// Sets the singleton. /// </summary> public TextTextureRenderer() { Singleton = this; }