Exemplo n.º 1
0
        public void CreateCharactersFromDialogCue(DialogCue dialogCue)
        {
            Dictionary<string, string> appliedEffects = TextEffects;
            Vector2 nextPos = new Vector2(TextArea.X, TextArea.Y);
            List<string> keysToRemove = new List<string>();
            List<Character> wordToAdd = new List<Character>();
            List<string> characters = SplitString(dialogCue.Line);
            int lastCharacter = 0;

            for (int i = 0; i < characters.Count; i++) if (!characters[i].IsDialogCueTag()) lastCharacter = i;

            words.Clear();

            for (int i = 0; i < characters.Count; i++)
            {
                string word = characters[i];

                if (word.IsDialogCueOpeningTag())
                {
                    int tagStart = word.IndexOf('[');
                    int tagEnd = word.IndexOf(']');
                    int tagMid = word.IndexOf('=');
                    string key = word.Substring(tagStart + 1, tagMid - tagStart - 1);
                    string value = word.Substring(tagMid + 1, tagEnd - tagMid - 1);

                    if (appliedEffects.ContainsKey(key))
                        appliedEffects[key] = value;
                    else
                        appliedEffects.Add(key, value);
                }
                else if (word.IsDialogCueClosingTag())
                {
                    int tagStart = word.IndexOf('[');
                    int tagEnd = word.IndexOf(']');
                    string key = word.Substring(tagStart + 2, tagEnd - tagStart - 2);
                    if (appliedEffects.ContainsKey(key))
                        appliedEffects.Remove(key);
                }
                else
                {
                    Character toAdd;
                    if (appliedEffects.ContainsKey("font"))
                    {
                        toAdd = WordFactory.GenerateWord(nextPos, Fonts[appliedEffects["font"]], word, appliedEffects);
                    }
                    else
                    {
                        toAdd = WordFactory.GenerateWord(nextPos, Fonts[dialogCue.FontName], word, appliedEffects);
                    }

                    wordToAdd.Add(toAdd);

                    if (wordToAdd.Last().Text.Equals(" ") || i == lastCharacter)
                    {
                        float wordLength = 0;
                        foreach (Character c in wordToAdd) if (!c.Text.Equals(" ")) wordLength += c.Size.X;

                        if (nextPos.X + wordLength > TextArea.Right)
                        {
                            nextPos = new Vector2(TextArea.X, LineHeight(words.Last().Position.Y));
                            foreach (Character c in wordToAdd)
                            {
                                c.Position = nextPos;
                                nextPos = new Vector2(c.Right, c.Position.Y);
                            }
                        }
                        else
                        {
                            foreach (Character c in wordToAdd)
                            {
                                c.Position = nextPos;
                                nextPos = new Vector2(c.Right, c.Position.Y);
                            }
                        }

                        words.AddRange(wordToAdd);
                        wordToAdd.Clear();
                    }
                }
            }
        }
Exemplo n.º 2
0
 public void SetNextText(DialogCue dialogCue)
 {
     textBlock.CreateCharactersFromDialogCue(dialogCue);
 }
Exemplo n.º 3
0
        public void CreateCharactersFromDialogCue_Old(DialogCue dialogCue)
        {
            Dictionary<string, string> appliedEffects = TextEffects;
            Vector2 nextPos = new Vector2(TextArea.X, TextArea.Y);
            List<string> keysToRemove = new List<string>();
            int lastSpace = 0;
            int wordCount = 0;

            words.Clear();

            foreach (string word in SplitString(dialogCue.Line))
            {
                if (word.IsDialogCueOpeningTag())
                {
                    int tagStart = word.IndexOf('[');
                    int tagEnd = word.IndexOf(']');
                    int tagMid = word.IndexOf('=');
                    string key = word.Substring(tagStart + 1, tagMid - tagStart - 1);
                    string value = word.Substring(tagMid + 1, tagEnd - tagMid - 1);

                    if (appliedEffects.ContainsKey(key))
                        appliedEffects[key] = value;
                    else
                        appliedEffects.Add(key, value);
                }
                else if (word.IsDialogCueClosingTag())
                {
                    int tagStart = word.IndexOf('[');
                    int tagEnd = word.IndexOf(']');
                    string key = word.Substring(tagStart + 2, tagEnd - tagStart - 2);
                    if (appliedEffects.ContainsKey(key))
                        appliedEffects.Remove(key);
                }
                else
                {
                    Character toAdd;
                    if (appliedEffects.ContainsKey("font"))
                    {
                        toAdd = WordFactory.GenerateWord(nextPos, Fonts[appliedEffects["font"]], word, appliedEffects);
                    }
                    else
                    {
                        toAdd = WordFactory.GenerateWord(nextPos, Fonts[dialogCue.FontName], word, appliedEffects);
                    }

                    if (toAdd.Right > TextArea.Right && !toAdd.Text.Equals(" "))
                    {
                        toAdd.Position = new Vector2(TextArea.X, words.Last().Bottom);
                    }
                    else
                    {
                        if (word.Equals(" ")) lastSpace = wordCount;
                    }

                    nextPos = new Vector2(toAdd.Right, toAdd.Position.Y);
                    words.Add(toAdd);
                    wordCount++;
                }
            }
        }