Exemplo n.º 1
0
        /**
         * Makes sure that there are no disallowed locations in the given NewWarpLocations.
         **/
        private void ValidateWarpLocations(NewWarpLocations locations)
        {
            var defaults = new NewWarpLocations();

            if (!AllowedWarpLocations.Contains(locations.FarmWarpLocation_Scepter.locationName))
            {
                locations.FarmWarpLocation_Scepter = defaults.FarmWarpLocation_Scepter;
            }
            if (!AllowedWarpLocations.Contains(locations.FarmWarpLocation_Totem.locationName))
            {
                locations.FarmWarpLocation_Scepter = defaults.FarmWarpLocation_Totem;
            }

            if (!AllowedWarpLocations.Contains(locations.MountainWarpLocation_Obelisk.locationName))
            {
                locations.FarmWarpLocation_Scepter = defaults.MountainWarpLocation_Obelisk;
            }
            if (!AllowedWarpLocations.Contains(locations.MountainWarpLocation_Totem.locationName))
            {
                locations.FarmWarpLocation_Scepter = defaults.MountainWarpLocation_Totem;
            }

            if (!AllowedWarpLocations.Contains(locations.BeachWarpLocation_Obelisk.locationName))
            {
                locations.FarmWarpLocation_Scepter = defaults.BeachWarpLocation_Obelisk;
            }
            if (!AllowedWarpLocations.Contains(locations.BeachWarpLocation_Totem.locationName))
            {
                locations.FarmWarpLocation_Scepter = defaults.BeachWarpLocation_Totem;
            }
        }
Exemplo n.º 2
0
 /// <summary>Raised after the player loads a save slot.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void OnSaveLoaded(object sender, EventArgs e)
 {
     // reads/Create a warp location save data file after the game loads
     LocationSaveFileName = Path.Combine("Data", $"{Constants.SaveFolderName}.json");
     if (File.Exists(Path.Combine(this.Helper.DirectoryPath, LocationSaveFileName)))
     {
         WarpLocations = this.Helper.Data.ReadJsonFile <NewWarpLocations>(LocationSaveFileName);
         this.ValidateWarpLocations(WarpLocations);
     }
     else
     {
         WarpLocations = new NewWarpLocations();
     }
     this.Helper.Data.WriteJsonFile(LocationSaveFileName, WarpLocations);
 }
Exemplo n.º 3
0
        /**
         * Reads/Creates a warp location save data file after the game loads.
         **/
        private void AfterLoad(object sender, EventArgs e)
        {
            LocationSaveFileName =
                $"{this.Helper.DirectoryPath}{Path.DirectorySeparatorChar}Data{Path.DirectorySeparatorChar}{Constants.SaveFolderName}.json";

            if (File.Exists(LocationSaveFileName))
            {
                WarpLocations = this.Helper.ReadJsonFile <NewWarpLocations>(LocationSaveFileName);
                this.ValidateWarpLocations(WarpLocations);
            }
            else
            {
                WarpLocations = new NewWarpLocations();
            }

            this.Helper.WriteJsonFile(LocationSaveFileName, WarpLocations);
        }