protected override float GetAxis(int axis, int controller)
 {
     if (!CheckActionIndex("Axis", axis, _axes.Length))
     {
         return(0);
     }
     return(CustomInput.GetAxis(_axes[axis]));
 }
 protected override Vector2 GetMousePos(int controller)
 {
     return(new Vector2(CustomInput.GetAxis(_MouseX), CustomInput.GetAxis(_MouseY)));
 }