Exemplo n.º 1
0
        public static Task <ISaveFile> OpenFileAsync(string name)
        {
            return(Task.Run <ISaveFile>(
                       () =>
            {
                string path = Path.Combine(_saveDirectoryPath, name);

                string infoFilePath = Path.Combine(path, "cubesave");
                SaveFileInfo info;
                if (File.Exists(infoFilePath))
                {
                    using (var stream = File.Open(infoFilePath, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        info = ProtoBuf.Serializer.Deserialize <SaveFileInfo>(stream);
                    }

                    if (info.Version != SaveFileInfo.CurrentVersion)
                    {
                        /* For now, if the file version doesn't match, simply delete the save file.
                         * This is obviously not how things should behave in a "released" game.
                         */
                        try
                        {
                            Directory.Delete(path, true);
                        }
                        catch
                        {
                        }
                    }
                }

                if (!File.Exists(infoFilePath))
                {
                    if (!Directory.Exists(path))
                    {
                        Directory.CreateDirectory(path);
                    }

                    info = new SaveFileInfo
                    {
                        Version = SaveFileInfo.CurrentVersion,
                    };

                    using (var stream = File.Open(infoFilePath, FileMode.CreateNew, FileAccess.Write, FileShare.None))
                    {
                        ProtoBuf.Serializer.Serialize(stream, info);
                    }
                }

                return new SaveFile(Path.Combine(path, "data"));
            }));
        }
Exemplo n.º 2
0
        public static Task<ISaveFile> OpenFileAsync(string name)
        {
            return Task.Run<ISaveFile>(
                () =>
                {
                    string path = Path.Combine(_saveDirectoryPath, name);

                    string infoFilePath = Path.Combine(path, "cubesave");
                    SaveFileInfo info;
                    if (File.Exists(infoFilePath))
                    {
                        using (var stream = File.Open(infoFilePath, FileMode.Open, FileAccess.Read, FileShare.Read))
                        {
                            info = ProtoBuf.Serializer.Deserialize<SaveFileInfo>(stream);
                        }

                        if (info.Version != SaveFileInfo.CurrentVersion)
                        {
                            /* For now, if the file version doesn't match, simply delete the save file.
                             * This is obviously not how things should behave in a "released" game.
                             */
                            try
                            {
                                Directory.Delete(path, true);
                            }
                            catch
                            {
                            }
                        }
                    }

                    if (!File.Exists(infoFilePath))
                    {
                        if (!Directory.Exists(path)) Directory.CreateDirectory(path);

                        info = new SaveFileInfo
                        {
                            Version = SaveFileInfo.CurrentVersion,
                        };

                        using (var stream = File.Open(infoFilePath, FileMode.CreateNew, FileAccess.Write, FileShare.None))
                        {
                            ProtoBuf.Serializer.Serialize(stream, info);
                        }
                    }

                    return new SaveFile(Path.Combine(path, "data"));
                });
        }