Exemplo n.º 1
0
	private void PysicalMove(CubeCE ce) {
		var rbody = gameObject.GetComponent<Rigidbody>();
		foreach (var key in ce.key) {
			switch(key) {
			case "W":
			{
				rbody.AddForce(transform.forward * 1.0f);
				break;
			}
			case "S":
			{
				rbody.AddForce(transform.forward * -1.0f);
				break;
			}
			case "A":
			{
				rbody.AddForce(transform.right * -1.0f);
				break;
			}
			case "D":
			{
				rbody.AddForce(transform.right * 1.0f);
				break;
			}
			}
		}
	}
Exemplo n.º 2
0
	private void DetectUserInput() {
		var e = new UserEvent ();
		e.type = UserEvent.EventType.CTR;
		e.sponsorId = base.gameObjectId;
		e.targetIdList = new List<string>(){base.gameObjectId};
		var ce = new CubeCE ();
		if (Input.GetKey (KeyCode.W)) {
			ce.key.Add("W");
		}
		if (Input.GetKey (KeyCode.S)) {
			ce.key.Add("S");
		}
		if (Input.GetKey (KeyCode.A)) {
			ce.key.Add("A");
		}
		if (Input.GetKey (KeyCode.D)) {
			ce.key.Add("D");
		}
		if (ce.key.Count == 0) {
			return ;
		}
//		Debug.Log ("Get key");
		e.rawContent = ce as object;
		base.BroadCastEvent (e);
	}