Exemplo n.º 1
0
 public override void Initialize()
 {
     Menu = new MenuComponent(Game, Renderer.Singleton.batch, Renderer.Singleton.Content.Load<SpriteFont>("Font"), new string[] { "New Game", "Load Game", "Back" });
     Background = Renderer.Singleton.Content.Load<Texture2D>("MainMenuBackground");
     BackgroundLight = Renderer.Singleton.Content.Load<Texture2D>("MainMenuLight");
     Foreground = Renderer.Singleton.Content.Load<Texture2D>("MainMenuForeground");
     base.Initialize();
 }
Exemplo n.º 2
0
        public override void Initialize()
        {
            IpTextBox = new TextBox(Game, Renderer.Singleton.batch);
            Menu = new MenuComponent(Game, Renderer.Singleton.batch, Renderer.Singleton.Content.Load<SpriteFont>("Font"), new string[] { "Server Ip:", "Back" });
            IpTextBox.Initialize();
            IpTextBox.Rect.X = (int)Menu.position.X;
            IpTextBox.Rect.Y = (int)Menu.position.Y + (int)Menu.Spacing + Menu.spriteFont.LineSpacing;
            IpTextBox.Rect.Width = 100;
            IpTextBox.Rect.Height = 100;
            Menu.Spacing = Menu.spriteFont.LineSpacing + 2 * Menu.Spacing;

            base.Initialize();
        }
 public override void Initialize()
 {
     Menu = new MenuComponent(Game, Renderer.Singleton.batch, Renderer.Singleton.Content.Load<SpriteFont>("Font"), new string[] { "Host", "Join", "Back" });
     base.Initialize();
 }
Exemplo n.º 4
0
 public override void Initialize()
 {
     Menu = new MenuComponent(Game, Renderer.Singleton.batch, Renderer.Singleton.Content.Load<SpriteFont>("Font"), new string[] { "Back to Game", "Options", "Save Game", "Quit Game" });
     base.Initialize();
 }