protected override bool IsSatisfiedInternal(AIMachineCondition c1, AIMachineCondition c2) { if (c1.IsSatisfied() && c2.IsSatisfied()) { return(true); } return(false); }
public AIMachineCondition_Binary_And(AIMachineCondition c1, AIMachineCondition c2) : base(c1, c2) { }
protected abstract bool IsSatisfiedInternal(AIMachineCondition c1, AIMachineCondition c2);
public AIMachineCondition_Binary(AIMachineCondition c1, AIMachineCondition c2) { condition1 = c1; condition2 = c2; }
public AIMachineTransition(AIMachineNode n, AIMachineCondition c) { node = n; condition = c; }