static public bool IsIntersectingLine(this Face item, Ray2 ray, out float distance, out Vector2 point) { bool did_intersect = ray.IsIntersectingLine(item.v0, item.normal, out distance); point = ray.GetPointAlong(distance); return(did_intersect && point.IsBoundBetween(item.v0, item.v1)); }
static public bool IsIntersectingLine(this Plane2 item, Ray2 ray, out float distance) { return(ray.IsIntersectingLine(item.GetOrigin(), item.normal, out distance)); }