static public VectorF2 BindBetween(this VectorF2 item, FloatRange range) { return(item.BindBetween(range, range)); }
static public VectorF2 BindWithin(this VectorF2 item, RectF2 rect) { return(item.BindBetween(rect.min, rect.max)); }
static public VectorF2 BindBetween(this VectorF2 item, FloatRange x_range, FloatRange y_range) { return(item.BindBetween(new VectorF2(x_range.x1, y_range.x1), new VectorF2(x_range.x2, y_range.x2))); }